Bug with mage defensive spells
Posted: Mon Oct 13, 2014 4:03 pm
Hi. Playing the game, I have seen that there is a bug with the non-offensive spells cast by the mage.
- Slow spell looks totally ineffective, and in fact I have sold it immediately.
- Armor spell works wrong, since it only gives my part an overall +2 bonus to Armor class, without considering the multiplier: 0.1 per Mana point. Being my mage at 19th level with 54 max mana point and being the equation 2+(0.1xMP), we should have 2+(0.1*54) = 2+5,4=+7, rounded down, and it still gives me only +2 no matter what. Also the spell duration is really too brief!
- Healing spell: harder to tell, but I'm almost sure that it doesn't consider the max mana value and each time it heals only 50 hp to each of my party members
- Slow spell looks totally ineffective, and in fact I have sold it immediately.
- Armor spell works wrong, since it only gives my part an overall +2 bonus to Armor class, without considering the multiplier: 0.1 per Mana point. Being my mage at 19th level with 54 max mana point and being the equation 2+(0.1xMP), we should have 2+(0.1*54) = 2+5,4=+7, rounded down, and it still gives me only +2 no matter what. Also the spell duration is really too brief!
- Healing spell: harder to tell, but I'm almost sure that it doesn't consider the max mana value and each time it heals only 50 hp to each of my party members