Severe unbalancement among recruitable characters
Posted: Sat Oct 18, 2014 10:14 am
Hi, sadly I have had to reset my mobile and I have lost my previously saved games, since I don't want to "root" it or I would loose my guarantee. So I have decided to start a new game and I have seen that there is a HUGE gap in power among my henchmen.
Now they are all at level 4, so there is an assumption of +2 skills points per level (that I have invested all in dexterity so far) and those are their stats without any equipment:
Character - HP - strength - armor - dexterity - total - difference with main character
ME: 168 - 2 - 2 - 10 = 14 >> 0
ARCHER: 140 - 3 - 1 - 11 = 15 >> +1
DWARF: 220 - 4 - 1 - 7 = 12 >> -2
OGRE: 248 - 3 - 2 - 5 = 10 >> -4
BLUE KNIGHT: 377 - 8 - 4 - 7 = 19 >> +5
As you can see, the archer and especially the blue knight are the most gifted since they have respectively +1 and +5 skill points than the main character, the dwarf has 2 less but compensates with a pretty good starting equipment and and with nice extra life points, while the ogre is really the lamest: even if he has the highest life points total except the knight, he has very poor stats and couldn't hit a white whale in a black sea. Is this wanted?
I mean, in fantasy imagination, dwarves are imaged to be slightly clumsy but tough and so I would expect him to be more armored (and less dexterous as effectively he is), but the ogre to be powerful and dumb, so I would expect him to have a better strength value too! I just take him around with me because as cannon meat and because he may always land some critical hit even if those -5 penalty to hit is very severe when facing strong foes!!
The knight instead is just the strongest (but far from being useful as much as the mage) without any apparent reason.
What do you think about?
Now they are all at level 4, so there is an assumption of +2 skills points per level (that I have invested all in dexterity so far) and those are their stats without any equipment:
Character - HP - strength - armor - dexterity - total - difference with main character
ME: 168 - 2 - 2 - 10 = 14 >> 0
ARCHER: 140 - 3 - 1 - 11 = 15 >> +1
DWARF: 220 - 4 - 1 - 7 = 12 >> -2
OGRE: 248 - 3 - 2 - 5 = 10 >> -4
BLUE KNIGHT: 377 - 8 - 4 - 7 = 19 >> +5
As you can see, the archer and especially the blue knight are the most gifted since they have respectively +1 and +5 skill points than the main character, the dwarf has 2 less but compensates with a pretty good starting equipment and and with nice extra life points, while the ogre is really the lamest: even if he has the highest life points total except the knight, he has very poor stats and couldn't hit a white whale in a black sea. Is this wanted?
I mean, in fantasy imagination, dwarves are imaged to be slightly clumsy but tough and so I would expect him to be more armored (and less dexterous as effectively he is), but the ogre to be powerful and dumb, so I would expect him to have a better strength value too! I just take him around with me because as cannon meat and because he may always land some critical hit even if those -5 penalty to hit is very severe when facing strong foes!!
The knight instead is just the strongest (but far from being useful as much as the mage) without any apparent reason.
What do you think about?