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New character unit types...
Posted: Thu Oct 30, 2014 12:40 am
by War Pig
I think that in a future update you should add a spearman unit. This future update could also come with new quests( mainly ones which the reward is a spear). These spearmen don't throw their spears but instead thrust. Halberds and pitch forks are other weapons that could be used by the spearman. What makes them different from swordsmen? A spearman's attack speed is lower than a swordsman's or any other melee unit's. This is because logically it would take longer to thrust, pull back, then thrust again than it would to swing, then swing the other way, then swing again. However, a spearman would have a slightly longer range than the other melee units because obviously a spear is longer than a sword, axe, or a club. Now of course it isn't even close to the range of an archer, huntress, mage, or any other ranged unit.
Re: New character unit types...
Posted: Thu Oct 30, 2014 1:03 am
by MadMikael
I like the idea..
I've been considering a couple new classes to try and pitch to creator.. a spearman would definitely be cool.
Re: New character unit types...
Posted: Thu Oct 30, 2014 1:12 am
by Unit123
Yes and spears are more powerful, so slower attak rate but increased damage?
Good idea btw

Re: New character unit types...
Posted: Thu Oct 30, 2014 1:42 am
by War Pig
Another suggestion is a barbarian warrior. Think of what real barbarians were like. They hated wearing full body armor of any kind. They wore peices of leather and parts of plate or chainmail. Therefore, this character class would be able to use only be able to use special barbarian armor( much weaker than normal) that the developers could create. For real barbarians, lack of armor meant that they were agile and quick because they did not have the heavy armor weighing them down( they attack faster and dodge better. Their movement speed would be slightly faster than the other melee characters). Anybody watch Game Of Thrones? Remember Khal Drogo? He is a perfect example of what I am trying to explain. Most barbarians use both axes and swords. This could be another feature. Barbarians typically didn't use sheilds or helmets, but some did( vikings wore very light leathery armor( good example of special barbarian armor) usually used axes, and sometimes had bucklers, and their horned viking helmets). Also many barbarians, if you think about it, had two weapons in each hand. So the barbarian character also gets this ability(with the exception of the double sword, it is still 2 handed). To conclude, although a barbarian wouldn't get to wear good armor, there are many other abilities that make up for it.
Re: New character unit types...
Posted: Thu Oct 30, 2014 1:52 am
by War Pig
I was also thinking of a premium character. It could be one of those big red horned cyclops things. It obviously wouldn't start out as strong as a normal one of course. The ogre character didn't start out as strong as a normal ogre. I was also thinking that there could be a hidden way to unlock it for free (Ex: beating the entire offline version of the game). I am still brainstorming ideas for this one though.
*It uses clubs
*at lvl 0 it possibly starts out with 3strength 3arm 3 dex. thats slightly stronger than the other character units because it would be a premium character
Re: New character unit types...
Posted: Thu Oct 30, 2014 2:34 am
by naomi
i like spearman(pikeman) is my main char in my previous online game priston tale..
Re: New character unit types...
Posted: Thu Oct 30, 2014 4:38 am
by Charr
Monk class would be awesome. A mixture of melee and spells
Re: New character unit types...
Posted: Thu Oct 30, 2014 7:46 am
by dragkardragcar
Spear man should have both ranged and melle.
Re: New character unit types...
Posted: Thu Oct 30, 2014 10:04 am
by toad
+1
Re: New character unit types...
Posted: Thu Oct 30, 2014 12:23 pm
by dragkardragcar
+1