emotes
Moderator: Game Administrators
- Arachnia
- Posts: 895
- Joined: Fri Feb 28, 2014 1:31 pm
- Location: Bavaria
Re: emotes
Are you talking about emoticons in chat? (I am just guessing because there is no English word “emoteat”.)
You can always do them with normal characters in chat.
For a list see: http://de.m.wikipedia.org/wiki/Emoticon#/languages
Pick your native language here.
You can always do them with normal characters in chat.
For a list see: http://de.m.wikipedia.org/wiki/Emoticon#/languages
Pick your native language here.
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- Posts: 7
- Joined: Thu Oct 30, 2014 4:16 am
Re: emotes
Not emoticans. They use emotes and emoteat in muds, text based adventures. Example: emote: emote scratches his belly and belches. Players in same area would see "Charr scratches his belly and belches" this part I have done ok just using the chat. Just tap chat button and type "scratches his belly and belches" But "emoteat" is more involved. Example: "emoteat valen slaps $n on the back" player valen would see "Charr slaps you on the back" other players in area would see "Charr slaps valen on the back" emoteat could bring more life in between players. emoteat valen brandishes his sword at $n. $n is second command that would put "you" in its place for valen, and put valen in its place for other players. So valen would see "Charr brandishes his sword at you." Other players would see "Charr brandishes his sword at valen" Just something to think on to bring more personality to the characters and more of a rpg feel to it all. Thank you for listening
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: emotes
There is a game i played which had this.....you could perform certain actions like belching, farting, bowing, saying hello and goodbye etc...... But i think there are probably othere things that could bring more bang for buck.
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- Posts: 286
- Joined: Tue Nov 26, 2013 1:00 am
Re: emotes
+1 could be nice but chat is already messy would be more of a burden. .