I figured it out ;)
Posted: Thu Oct 30, 2014 1:54 pm
A while ago i saw a topic in which it was suggested that archers ogres and dwarfs should have an extra skill. I have come up with ideas, they are all lvl 140 required to unlock:
Dwarf-
As they are usually known as miners, i came up with "mining buff" in which when used the outcome of mining is doubled. (So 2 ores per minute) I also think dwarfs should have 10% more chance of craft success in clan buildings ONLY
Ogre-
Roar!
Yes thats right, a roar which damages all monsters and/or targeted players in the range of 5. How close they are depends on damage- 1 range -50% hp 2 range -40% hp 3 range -30% hp 4 range -20% hp 5 range -10% hp
Archer-
Simple, a skill which gives the archer +30 dex for a limited amount of time, this will increase hit chance of enemy!
So what do u guys think?
Dwarf-
As they are usually known as miners, i came up with "mining buff" in which when used the outcome of mining is doubled. (So 2 ores per minute) I also think dwarfs should have 10% more chance of craft success in clan buildings ONLY
Ogre-
Roar!
Yes thats right, a roar which damages all monsters and/or targeted players in the range of 5. How close they are depends on damage- 1 range -50% hp 2 range -40% hp 3 range -30% hp 4 range -20% hp 5 range -10% hp
Archer-
Simple, a skill which gives the archer +30 dex for a limited amount of time, this will increase hit chance of enemy!
So what do u guys think?