Making a bigger use of portals
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Making a bigger use of portals
One of the things that I really dislike is how long it takes to get somewhere if you die. That being said I'm proposing that we add portals at spawn that will take you to different parts on the world, however taking onto account that people may camp where thee portals come out I think that they should only teleport you into towns with shops in them as PvP would be disabled and you can't be killed while you teleport. This also takes care of the placement of the teleportation and provides a safe place if low lvls took the portals. I don't think that there should be a portal back to spawn at the shops,but that's just me.
-Darkbow
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Re: Making a bigger use of portals
Agree 9n both acounts.darkclub wrote:One of the things that I really dislike is how long it takes to get somewhere if you die. That being said I'm proposing that we add portals at spawn that will take you to different parts on the world, however taking onto account that people may camp where thee portals come out I think that they should only teleport you into towns with shops in them as PvP would be disabled and you can't be killed while you teleport. This also takes care of the placement of the teleportation and provides a safe place if low lvls took the portals. I don't think that there should be a portal back to spawn at the shops,but that's just me.
-Darkbow
- kollex
- Posts: 579
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Re: Making a bigger use of portals
Another way would be teleporting to a random location on a given map. This way one could cover more ground than the shop-centric teleportation. And nothing prevents hunters from waiting the prey to step away from the shop. Adds a little danger, but noone makes you to step in 

- MadMikael
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Re: Making a bigger use of portals
I like the random location aspect, I don't think that's been suggested before 

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- RyoHazuki
- Posts: 933
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Re: Making a bigger use of portals
YES, YES, YES AND YES.
- naomi
- Posts: 663
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Re: Making a bigger use of portals
im thingking of when players died, skull wont appear..instead an option where to spawn!
just an example:
-start map
-100g
-200g
-cyclops dungeon
-dooms dungeon
-worm dungeon
being exagerated here..
just an example:
-start map
-100g
-200g
-cyclops dungeon
-dooms dungeon
-worm dungeon

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- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Making a bigger use of portals
Yes, that would be awesome.
- MadMikael
- Posts: 3301
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Re: Making a bigger use of portals
This would make ambushes less likely against freshly dead players. I like it 

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Re: Making a bigger use of portals
1+naomi wrote:im thingking of when players died, skull wont appear..instead an option where to spawn!
just an example:
-start map
-100g
-200g
-cyclops dungeon
-dooms dungeon
-worm dungeon
being exagerated here..
-
- Posts: 467
- Joined: Mon May 26, 2014 1:15 am
Re: Making a bigger use of portals
Just my opinion but some ideia people put here , make game become too easy and too boring also , and also not making game better that all
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English