Page 1 of 1
Making fishing interesting
Posted: Sat Dec 13, 2014 9:23 pm
by Moonraker
I suggest making fishing like item drops from spawns. IRL sometime when you throw in the hook u get something else insted of a fish
1/250 chance of gettin an up to L 50 item
1/ 500 chance of getting an up to L 100 item
1/1000 chance of getting up to L 175 item
1/ 100 chance to get a pearl worth 100k at shop
Of course ou get fish too worth the little that they are
Re: Making fishing interesting
Posted: Sat Dec 13, 2014 11:31 pm
by Dr DOOM
Man thats a killer idea. Lmao in my home state there is a lake when fishing/or diving(OUCH) there is random things you willcatch. My bro Bronson caught a shopping cart on 10# test. Yes we did remove it from under dive spot.
Only suggestion is make all odds 1/1000 for any of said items.
Re: Making fishing interesting
Posted: Sun Dec 14, 2014 12:47 am
by uPgradE
uPgradE wrote:and some times, you dont always catch fish...
some times you catch a twig or trash..
some times you catch a boot ((thats always weird!))
maybe set trash catches, snags(lost pole), and item catches....
pirates do roam the oceans and rivers.... maybe you haul a gold chest..
maybe you haul pirates looted gear...
;^)
Re: Making fishing interesting
Posted: Mon Dec 15, 2014 10:34 pm
by Moonraker
uPgradE wrote:uPgradE wrote:and some times, you dont always catch fish...
some times you catch a twig or trash..
some times you catch a boot ((thats always weird!))
maybe set trash catches, snags(lost pole), and item catches....
pirates do roam the oceans and rivers.... maybe you haul a gold chest..
maybe you haul pirates looted gear...
;^)
Exatly make it fun and rewarding lol
Re: Making fishing interesting
Posted: Fri Dec 19, 2014 11:19 am
by kollex
Support the random loot idea.
Odds should be different though, not 1/1000 for any. Starting post odds are fine. And better odds for garbage, like 1/20 or 1/10th, just to make it less tedious )