Thoughts on 4.5.2
Posted: Sun Dec 14, 2014 4:24 am
I tend to have strong, immediate reactions to change. I also tend to form opinions rather quickly. Yesterday, when I found out about the latest FT update, I was not happy. In fact, I was a bit irritated...
Then...as age, and wisdom has taught me, I waited. I waited to post my thoughts because I know I am prone to having strong reactions to things. Even when I haven't fully processed what I'm reacting to.
What this latest update brings, I think, is a total 'reboot' of what clan's are within the world of FT. For those who have invested time, effort, and person resources it seems like a bit of a slap in the face. I consider myself to be in that group.
I can also separate my emotion from the game and see that long term, the concept of clan might be improved through the changes have brought in this update.
Ever since the first Magix came back and when high lvl, Gandalf and the mods have been preaching teamwork and the concept of truly working together. Every time someone would complain about a high lvl doing something they didn't like (I can admit to doing this) the response always promoted the idea that one player shouldn't be stronger than a collective effort. I think the new update continues in this direction.
I think I understand why some of the changes were made. I don't know yet if I fully agree or disagree. But I do know that I need to fully think about the whole experience Compbatant is trying to deliver before I voice my opinion. The new update forces players to work together to build buildings and to really influence the game. I can admit that it might be a better idea to not let one player build a lvl 500 tower in 2 minutes (even though I have benefited from it in the past).
Some of this won't feel good to some players in the short term. I'm not saying it's perfect. Compbatant has acknowledged that there will be ongoing tweaks to this. If we all enjoy the game as much as I think we do, let's test this out and wait to provide some solid feedback vs. broad over reaction...
Then...as age, and wisdom has taught me, I waited. I waited to post my thoughts because I know I am prone to having strong reactions to things. Even when I haven't fully processed what I'm reacting to.
What this latest update brings, I think, is a total 'reboot' of what clan's are within the world of FT. For those who have invested time, effort, and person resources it seems like a bit of a slap in the face. I consider myself to be in that group.
I can also separate my emotion from the game and see that long term, the concept of clan might be improved through the changes have brought in this update.
Ever since the first Magix came back and when high lvl, Gandalf and the mods have been preaching teamwork and the concept of truly working together. Every time someone would complain about a high lvl doing something they didn't like (I can admit to doing this) the response always promoted the idea that one player shouldn't be stronger than a collective effort. I think the new update continues in this direction.
I think I understand why some of the changes were made. I don't know yet if I fully agree or disagree. But I do know that I need to fully think about the whole experience Compbatant is trying to deliver before I voice my opinion. The new update forces players to work together to build buildings and to really influence the game. I can admit that it might be a better idea to not let one player build a lvl 500 tower in 2 minutes (even though I have benefited from it in the past).
Some of this won't feel good to some players in the short term. I'm not saying it's perfect. Compbatant has acknowledged that there will be ongoing tweaks to this. If we all enjoy the game as much as I think we do, let's test this out and wait to provide some solid feedback vs. broad over reaction...