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Slayer Tasking
Posted: Fri Dec 19, 2014 7:59 am
by Secular
I have a proposal that I think would be interesting...
Slayer Tasks!
Not sure if this has been mentioned before, but even if so, I think it's a good enough idea to be revitalized.
>Speak with non-hostile NPC (reset mage, forester, etc.)
>>A specific NPC will be potentially assigned for a task, based on cLvL
>You are assigned a monster to slay (NPC type/amount based on cLvL, again)
>>cLvL determines the NPC received and gold/exp earned
>You are allowed to cancel a task if it proves too difficult
>>Resetting a task removes task bonus
>25 tasks completed in a row = 10m* task bonus gold (perhaps a % chance of a rare item?)
>>25 tasks completed in a row = acquire a bonus experience boost (dependent on level)
Re: Slayer Tasking
Posted: Fri Dec 19, 2014 12:10 pm
by Leone
Great idea! How about basing the tasks upon the 12 Labours of Hercules, which are progressively more difficult and are only unlocked on a one-by -one basis?
http://en.wikipedia.org/wiki/Labours_of_Hercules
Re: Slayer Tasking
Posted: Fri Dec 19, 2014 2:47 pm
by Black
Great idea... There should be a Mod that you can speak with that will grant you 5 random task/ missions/ objectives daily.Depending on players level(example)First task kill 35 red cyclops.Second task Battle Arena finally opens win 3 PvP battles with other players. mods will have to witness it(what's the purpose of the battle arena near 100city)I think it will a great idea to finally use battle arena.Third task help 3 low levels complete 3 quests .......Mods should create random objectives/task/objectives fir players to complete each day for those who get bored with game.These tasks will keep members active...If u want more task/ missions/ objectives reply to post
Re: Slayer Tasking
Posted: Fri Dec 19, 2014 6:38 pm
by kollex
I doubt mods will have time for all of that.
Tasks could be random, though.
Bring / kill / find.
Bring: resources, mostly, fish, other junk like bee stings or wolf/lion teeth, random q-ties, from 10 to ... let's make this interesting - 80 ))
Kill: monsters, rnadom types, random numbers.
Find: NPC generating in random locations each day.
Re: Slayer Tasking
Posted: Fri Dec 19, 2014 9:57 pm
by Secular
Not a bad idea, Black. Random [daily] objectives would also be nice to have in addition to slayer tasks.
An excellent idea to entertain Leone! I love greek mythology
The quantity of the monster to be killed would ever-so increase with each next task while simultaneously being level dependent too, the only thing I'm wondering is which 12 monsters would we make part of the labours?
Re: Slayer Tasking
Posted: Sat Dec 20, 2014 3:02 am
by Leone
Secular wrote:Not a bad idea, Black. Random [daily] objectives would also be nice to have in addition to slayer tasks.
An excellent idea to entertain Leone! I love greek mythology
The quantity of the monster to be killed would ever-so increase with each next task while simultaneously being level dependent too, the only thing I'm wondering is which 12 monsters would we make part of the labours?
Labour 1 is to do with a lion. Easy enough.
2 to 12. I'll get thinking

Re: Slayer Tasking
Posted: Sat Dec 20, 2014 3:08 am
by StickyKse
First thing that comes to mind with "slayer tasks" is runescape lol
Re: Slayer Tasking
Posted: Sat Dec 20, 2014 11:29 am
by Dr DOOM
There is a reason most that post were {DR}.
WE CARE!!
Re: Slayer Tasking
Posted: Sat Dec 20, 2014 2:07 pm
by Leone
Dr DOOM wrote:There is a reason most that post were {DR}.
WE CARE!!
You know it mate
Re: Slayer Tasking
Posted: Sat Dec 20, 2014 2:56 pm
by kollex
hmm, if you insist on someone following on wether tasks are completed, why not make it a task itself? for higher lvls. and mods could watch on the watchers. less often, randomly and invisibly [is there such option for mods? should be ))]