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PVP melee vs ranged - if you can't beat 'em...

Posted: Fri Dec 19, 2014 3:07 pm
by Leone
As some of you may know, I - and many others - have long been campaigning (pleading?) for pvp to be balanced between melee and ranged players. My dwarf character is now level 202 and I was getting so frustrated that ranged characters (higher & lower levels ) could defeat me by hit and run tactics that I created an archer alt, L3on3. Ok - not the most imaginative name, I agree.

Hypocritical? Maybe...no, definitely. But now I am in the interesting position of being able to compare the advantages and disadvantages of each. Here are my thoughts:

1. PVP

Goes without saying really and the point I created the archer character. Archer wins hands down. No contest.

2. Movement rate

The dwarf can move quickly with the speed skill and even faster with the potion of speed, but they are both temporary. The archer always moves quickly. Think of the early quests you do to level up quickly. Some involve you going on screens you have no right to be on as a level 5 noob. One hit and you're dead. My dwarf character was slow and got killed by faster monsters. My archer can outrun most enemies without any problems. The archer wins this one.

3. Levelling up/PVM/gold

My dwarf is lvl 202 and I reckon I've been playing about 18 months. I've paid for 20 lvls (90 to 100 then 190 to 200) and have spent looooong hours grinding the rest. The archer is lvl 85 after about 1 month and no money spent on levels. Ok - so in those 18 months, the character skills have been developed and the dwarf 'hit all within one space' skill is fantastic. But - those blue swordsmen on the bottom screen rarely drop the dark mage staff. The bandit archers are no good for melee characters as they are too far away and killed by ranged characters. So, my archer can level up quickly and get rich quickly at the same time. Archer wins.

4. Role playing

Difficult one to quantify this. As my dwarf character suffers in points 1 - 3, I quickly resigned myself to the fact that I wouldn't be able to kill someone in pvp if I fancied owning their expensive armour or whatever. I've therefore been quite easy-going and have made some great friends on here. Simply because of the advantages in points 1 to 3, it is VERY tempting to role play an archer in the opposite manner: attack people for little reason, jump in and kill spawns and so on. I'll say both score equally here.

Ok - admittedly these are my subjective views on the topic, but - returning to the original point -they do back up the case that pvp needs to be sorted out. To be honest, I can't really see me playing my dwarf character as things stand and this is a great shame (18 months is a long time on FT).

Re: PVP melee vs ranged - if you can't beat 'em...

Posted: Fri Dec 19, 2014 3:31 pm
by rearrow
agree with most but at lvling/gold dwarf rules I think
until lv 100 or so.blue swords are nice but after this move to vampires. after 130 lvl at clubstans. it will get u lots of bracelets as gold and lvl up vry fast.

Re: PVP melee vs ranged - if you can't beat 'em...

Posted: Fri Dec 19, 2014 3:43 pm
by Leone
True, Rear. I guess I was basing my thoughts on what my archer can do now at lvl 85 and it has been very, very easy to get to this level.

I avoid the club stan screen tbh with my archer as they are nails at the minute. I do, however, love it with the dwarf character...that dwarf skill is a belter for pvm. So, point taken :)

Re: PVP melee vs ranged - if you can't beat 'em...

Posted: Fri Dec 19, 2014 5:02 pm
by Cleopatra
You're preaching to the choir Leon. You know I have a high level dwarf too(630lv) he can be killed by 50 level range character. I really think the Dwarf and Ogre need some way to hold on to their enemy like freeze or stun. It wouldn't be perfect but at least it would be something...
The speed skill is mostly pointless the game doesn't support that type of speed with any lag

Re: PVP melee vs ranged - if you can't beat 'em...

Posted: Fri Dec 19, 2014 6:23 pm
by Leone
Cleopatra wrote:You're preaching to the choir Leon. You know I have a high level dwarf too(630lv) he can be killed by 50 level range character. I really think the Dwarf and Ogre need some way to hold on to their enemy like freeze or stun. It wouldn't be perfect but at least it would be something...
The speed skill is mostly pointless the game doesn't support that type of speed with any lag
Yep - just saw Worf at Blitz's spawn party. Looking sharp in the green :)

Re: PVP melee vs ranged - if you can't beat 'em...

Posted: Fri Dec 19, 2014 7:09 pm
by GOLGREN
RAAAAAAAAAAAAAAAAAAAOOOOOOOOOOOORRRRRRR GOLGREN KILL ALL BE EATEN SLOWLY BY GOLGREN USE BOW TO GET HELMET FROM BETWEEN GOLGREN BACK TOOTH!!!!

Re: PVP melee vs ranged - if you can't beat 'em...

Posted: Fri Dec 19, 2014 7:10 pm
by GOLGREN
RAAAAAAAAAAAAAAAAAAAOOOOOOOOOOOORRRRRRR ! !!!!!!!!! SO WHAT LEONE SAY IS GOLGREN EAT ARCHER??

Re: PVP melee vs ranged - if you can't beat 'em...

Posted: Fri Dec 19, 2014 9:39 pm
by Secular
I think what would solve this is an additional skill for the melee classes: a thrown item, weapon, or object, in order to stun the enemy for a prolonged period of time.

Swordsman - A throwing dagger that immobilizes the target for 60 seconds, could replace the 1-space freeze skill. (thus, the archer and swordsman's freezing attacks would then be different)

Dwarf - A throwing axe that immobilizes the target for 60 seconds, this skill could be added since the Dwarf has no freezing capability.

Ogre - A thrown rock ("me ogre, me throw rock") that immobilizes the target for 60 seconds, this skill could be added since the Ogre has no freezing capability.

Re: PVP melee vs ranged - if you can't beat 'em...

Posted: Fri Dec 19, 2014 11:44 pm
by Dr DOOM
DOOM LAUGH WITH GOLGREN & SNACK ON MAGEPICK!

Re: PVP melee vs ranged - if you can't beat 'em...

Posted: Sat Dec 20, 2014 12:29 am
by Leone
GOLGREN wrote:RAAAAAAAAAAAAAAAAAAAOOOOOOOOOOOORRRRRRR ! !!!!!!!!! SO WHAT LEONE SAY IS GOLGREN EAT ARCHER??
All of them! A break from zander fish.