MMORPG 4.7.0

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Leone
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Re: MMORPG 4.7.0

Post by Leone »

Dr DOOM wrote:Calm down ppl. everyone has mage as a main or as an alt. including DOOM. There is one surefire way to create equality. "NO CHAT NO REMORSE. NCNR MFKRZ!!".
Steady on tiger. I've only just created an arch alt. A mage isn't even on the horizon :)
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Insider
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Re: MMORPG 4.7.0

Post by Insider »

re4ction wrote:I personally think that pvp at this time is more balanced than it ever was and i think as well thatmages are not the strongest characters in game once a archer catched a mage (in a crowd ) he does really good dmg and btw. I thought dex is like arm for mana ????
In PvM-no
In PvP-in numbers,yes.But it no help in fact.Better to add these skillpoints to arm to have more hp for run ;)
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rearrow
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Re: MMORPG 4.7.0

Post by rearrow »

i rhink its rather balanced now with one exception.
unfreeze should work against slow. now all including mages carry pwts full of unfreeze to combat freeze and stun. but the mage can still do slow and start quick hitting button to kill. i think this is what overpowers the mage.

on a side note: an archer has to wait for skill to refill before he can freeze again. with pets full of unfreeze, this makes the skill almost useless.
melee and mages can stun and slow repeatedly aftereachother. freeze needs a quicker refill time.
blitzcraig
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Re: MMORPG 4.7.0

Post by blitzcraig »

I'm still hoping for independent skills (when one is done, the others are ready to use immediately)
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Moonraker
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Re: MMORPG 4.7.0

Post by Moonraker »

I haven't trid the stun trick on my alts yet but from what I see it a 100% sucess rate....This is the problem

My suggesxtion
Let say if u throw a fish it is a 10% chance of stun
If u throw an axe a 20% chance
If u throw a knife a 30% chance.

If u have higher dex than your opponent. 5% bonus

Anytime something is thrown.... there is a chance of missing the target.
blitzcraig
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Re: MMORPG 4.7.0

Post by blitzcraig »

I agree with your idea, but not the numbers... I'd like to see it as a regular attack, but maybe with a small reduction in dex (to hit you would need attack roll + dex = opp_dex +10 or similar... always hit on roll of 5
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Arachnia
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Re: MMORPG 4.7.0

Post by Arachnia »

I think it would be too hard to reduce stun rate as you LOSE your throwing weapon every time.

I suggest the use of anti-freeze potion, as this is already implemented.
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Moonraker
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Re: MMORPG 4.7.0

Post by Moonraker »

Arachnia wrote:I think it would be too hard to reduce stun rate as you LOSE your throwing weapon every time.

I suggest the use of anti-freeze potion, as this is already implemented.
Yes that is a good idea. Mae anti freeze anti stun also

I still think a 100% hit rate is unreasonable and should be addressed in some fashion.
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Arachnia
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Re: MMORPG 4.7.0

Post by Arachnia »

I am afraid I didn't make myself clear.

You can already use the anti freeze potion to neutralize the stunning effect.

This is possible NOW.
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dragkardragcar
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Re: MMORPG 4.7.0

Post by dragkardragcar »

Should be able to throw any item..
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