XP and drops separation
Posted: Wed Jan 21, 2015 4:59 pm
Since the green buckler price has been raised to 100k, Library became a place to raise quick cash.
Regardless of the fact that blood mummies are still more profitable from gold/dmg_deal point of view, high levels have flocked to Library, maybe because a 'run' with 2 pets gives up to 5.4m, while a similar run to mummies yields only 2.22m.
Though it is not a bad thing in itself, Library is a perfect place to grind for low levels, and there's only so many good spots inside.
What I suggest is either:
1) Lower green buckler price or drop chance
2) Raise drop chance for other items in other places, so that it would be appealing to high-level characters to earn money elsewhere. Possible locations: Odin's helm in cyclops, swamp bow with ghost archers, whatever club stans drop, Blitzbees - stings or add another drop to them, say, one of the mixtures needed for robe200 craft, - pharaoh's spiders
Regardless of the fact that blood mummies are still more profitable from gold/dmg_deal point of view, high levels have flocked to Library, maybe because a 'run' with 2 pets gives up to 5.4m, while a similar run to mummies yields only 2.22m.
Though it is not a bad thing in itself, Library is a perfect place to grind for low levels, and there's only so many good spots inside.
What I suggest is either:
1) Lower green buckler price or drop chance
2) Raise drop chance for other items in other places, so that it would be appealing to high-level characters to earn money elsewhere. Possible locations: Odin's helm in cyclops, swamp bow with ghost archers, whatever club stans drop, Blitzbees - stings or add another drop to them, say, one of the mixtures needed for robe200 craft, - pharaoh's spiders