Page 1 of 2

PvP

Posted: Sun Jan 25, 2015 10:52 am
by re4ction
There are 2 big issues which are blocking the fairness of pvp.
First . As we all know mages are anoying to pvp because of the slow spell which cant be stopped by a unslow potion . I saw many suggestions on this forum and i think they are not that hard to implement.
E.g. : the unfreeze potion works on slow spell and makes the user immune for 7 seconds.
Second is that the throwing weapons can be blocked by a unfreeze potion.
I mean look at an ogre : he has THE WORST movement speed EVER if he gets slowed it looks like he is frozen because u cant see him walking. And he has no skill which can keep the enemy on spot for hitting his attacks.
And even if he has fishes the mage will probably have unfreeze potion and boom u have the most unfair pvp situation u can imagine. So ma make the fish cant be blocked by an unfreeze potion and for that decrease the stun duration.
Oh and i forgot : if u finally reach the mage and u can somehow attack ( u should be already dead but if u really manage it) the mage can heal so easy and u cant even make him yellow.
Make the heal only 30% in pvp ?
Cheers

Re: PvP

Posted: Sun Jan 25, 2015 11:34 am
by dragkardragcar
I like the idea of decreased healing spell in pvp
i also suggest healing work during pvp only on clanmates so now heal block in pvp....

Re: PvP

Posted: Sun Jan 25, 2015 11:38 am
by Insider
So arm spell works ok you think?
My mage 550 can make 11000 armor when my archer 1500 has 2500 damage ;)

Re: PvP

Posted: Sun Jan 25, 2015 2:13 pm
by dinoponte2
LOL so this topic basicly is decrease arm spell heal spell and i dont know how slow spell too with this we stay with yellow spell nice good topic(really not good)

Re: PvP

Posted: Sun Jan 25, 2015 2:42 pm
by Asmodeous
How about we just wait for the update thats suppose to be coming in after extensive testing of the pvp stuff and then make suggestions from there? Apparently somethings been in the works for a while... Its becoming a common thing for "nerf threads" to appear. Granted this one has a few descent solutions.

Why not make more threads on how to improve the existing classes and bring them on par?

Re: PvP

Posted: Sun Jan 25, 2015 6:31 pm
by blitzcraig
don't forget the very simple idea of making skills act independently from each other as a way of improving everybody except mage (and make for more strategy in selecting which skill to use ;) )

Re: PvP

Posted: Sun Jan 25, 2015 7:16 pm
by Asmodeous
blitzcraig wrote:don't forget the very simple idea of making skills act independently from each other as a way of improving everybody except mage (and make for more strategy in selecting which skill to use ;) )
Yeah thatd also be good. Guess ill wait for the pvp update anyway. See what happens.

Re: PvP

Posted: Sun Jan 25, 2015 7:22 pm
by blitzcraig
indeed, I think your approach is wisest here... wait and see then go from there ;)

Re: PvP

Posted: Sun Jan 25, 2015 10:13 pm
by Gandalf
With next update, unfreeze pots stop the slow spell effect.

Re: PvP

Posted: Mon Jan 26, 2015 4:40 am
by naomi
cant wait to see this bwahahaha...