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merchant guild

Posted: Mon Jan 26, 2015 8:19 am
by dragkardragcar
Was suggested before
Traveling in all maps low sell price high buy price

addition-
sell only what was sold to him when empty is empty....

Re: merchant guild

Posted: Mon Jan 26, 2015 8:30 am
by blade
dragkardragcar wrote:
sell only what was sold to him when empty is empty....
means?

Re: merchant guild

Posted: Tue Jan 27, 2015 10:23 am
by dragkardragcar
if you go to merchant at first he sells nothing only buys at low price after you sell him one item he store it and will sell back at higher price.

Re: merchant guild

Posted: Fri Feb 06, 2015 5:55 am
by dragon4487
dragkardragcar wrote:if you go to merchant at first he sells nothing only buys at low price after you sell him one item he store it and will sell back at higher price.
Basically what he is saying is instead of a shop with a fixed set of items allow players to sell items to shop and if other players are interested in the item the player sold to shop they can buy it.

This would be good considering the game has a set price of its own it would fix a rather large% of scams/over pricing of items by other players

1)players that are lazy or uninterested in trying to find another player to sell a item too can sell to shop and if you are looking for a item(s) you can check shops and possibly get lucky and find the item your looking for or find something better then what your looking for. Ofcourse have a shop item count once item hits 0 in stock it will dissapear from the shop.

Re: merchant guild

Posted: Sat Feb 07, 2015 8:43 am
by karlito
Thats a good idea)

Re: merchant guild

Posted: Sat Feb 07, 2015 8:25 pm
by Jive
Better idea here would be a simple trade cart... player adds item to shop with HIS/HER asking price... item sold gold goes to player you put it in shop... other games have this and it would benefit FT...

Re: merchant guild

Posted: Sun Feb 08, 2015 6:22 am
by dragon4487
Jive wrote:Better idea here would be a simple trade cart... player adds item to shop with HIS/HER asking price... item sold gold goes to player you put it in shop... other games have this and it would benefit FT...
That wouldnt be good for the comunity 1. Players would be alloud to be lazy and get the gold they want. And 2.over pricing items wouldnt stop.

Re: merchant guild

Posted: Mon Feb 09, 2015 10:49 pm
by Jive
dragon4487 wrote:
Jive wrote:Better idea here would be a simple trade cart... player adds item to shop with HIS/HER asking price... item sold gold goes to player you put it in shop... other games have this and it would benefit FT...
That wouldnt be good for the comunity 1. Players would be alloud to be lazy and get the gold they want. And 2.over pricing items wouldnt stop.
i disagree... it would bring prices lower and you wouldnt have to spam a map asking for someone to sell you something... if 1 guy puts a swamp bow in shop for 100m and the nxt guy can put one for 80m what bow u gunna buy?... lazy?... you mean wasting time bugging players?... its a perfect idea and would benefit new players... and wouldnt irritate old ones...

Re: merchant guild

Posted: Tue Feb 10, 2015 8:48 pm
by Leone
Jive wrote:
dragon4487 wrote:
Jive wrote:Better idea here would be a simple trade cart... player adds item to shop with HIS/HER asking price... item sold gold goes to player you put it in shop... other games have this and it would benefit FT...
That wouldnt be good for the comunity 1. Players would be alloud to be lazy and get the gold they want. And 2.over pricing items wouldnt stop.
i disagree... it would bring prices lower and you wouldnt have to spam a map asking for someone to sell you something... if 1 guy puts a swamp bow in shop for 100m and the nxt guy can put one for 80m what bow u gunna buy?... lazy?... you mean wasting time bugging players?... its a perfect idea and would benefit new players... and wouldnt irritate old ones...
I like this idea. A nice little touch would be a message to the seller to say 'X bought your item'.