Anti-Mage PvM
Posted: Mon Jan 26, 2015 11:02 pm
high-level monsters have high DEX, which makes them cannon fodder for mages and a hard target for other classes. Or at least it requires a stat reset, and some basic level to be able to do that at all, e.g. my mage lvl100 can handle 3 blitzbees, while my archer lvl150 might die, trying his luck in criticals, because he can not have DEX 506
what i'd like to see is a monster, which will be a very high challenge to mages and moderate fight to other classes.
it may require combining large spawn number, narrow corridors and high HP, while having low DEX - so that the hunter becomes prey and has no other way, but to fight his/her way out (except logging off, of course
)
OR
creator might just add a 'magic resistance' property to monsters and create one with MR 90%
and another one with a negative MR, to increase mage grind speed, to balance it with archers' fire arrow or dwarfs' multi-attack tricks. with high STR, of course, so that it would be needed to have some protection for this kind of sped-up grindidng. (and, probably, later in the game, after the classes are more balanced)

what i'd like to see is a monster, which will be a very high challenge to mages and moderate fight to other classes.
it may require combining large spawn number, narrow corridors and high HP, while having low DEX - so that the hunter becomes prey and has no other way, but to fight his/her way out (except logging off, of course

OR
creator might just add a 'magic resistance' property to monsters and create one with MR 90%

and another one with a negative MR, to increase mage grind speed, to balance it with archers' fire arrow or dwarfs' multi-attack tricks. with high STR, of course, so that it would be needed to have some protection for this kind of sped-up grindidng. (and, probably, later in the game, after the classes are more balanced)