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space problem
Posted: Wed Jan 28, 2015 3:25 pm
by dragkardragcar
If i want to be able to go to cyclops i got to have key to go to new map dungeon i need map candle ring and rope wich i cant throw or place in castle because they'll be lost i need my spells on me and some items for pvp like alternative hat or braclet and if i need som more quest items i cant... no room....
Please solve this... oh pets dont sysurvive new map dungeon. so its not a sulution..maybe a no fight stance for pet so they dont fight and are not attacked but still give you extra room..
Re: space problem
Posted: Wed Jan 28, 2015 3:30 pm
by kollex
you could have a storage alt for all those, but the need to have 3 items to enter a single place is a bit too much
what i would do is make a new npc with a quest to bring those items and receive a single item - "mountaineer's kit", - which would be required to enter the cave.
how does that sound?
Re: space problem
Posted: Wed Jan 28, 2015 4:03 pm
by dragkardragcar
A nice idea though pet no attack stance is still a good idea lol maybe ill swich topic
Re: space problem
Posted: Tue Feb 03, 2015 4:55 pm
by DwarfTank
This post must be MMORPG related.
But would still like to have my thoughts considered.
I am an rpg version player, lvl 80, just started two weeks ago, I think I'm making great progress.
Anyhow.
Is it possible to make a storage trunk specific to each IP Address? Also a storage trunk for rpg version, it could be located at the Forester's Hut where the game starts.
If not specific to each IP Address then maybe each player starts the game with a key specific to their IP Address so no one can raid another player's trunk?
I understand the original issue regarding storage space, as it's a real pain that the pack isn't bigger even on the offline rpg version. Surely there's got to be a way to make each pack hold 25, it's just one more row.
I'm not a programmer so really I don't know the level of difficulty regarding this issue, but it doesn't seem to be out of reach.
That's my two cents..