Hostile shopkeepers
Posted: Thu Jan 29, 2015 10:42 pm
Presently, there is only one measure in place to deter players from becoming outlaws; they become fair game to other players of all levels. Does this go far enough? Maybe...maybe not - a point for debate.
Over time, there have been a number of ideas proposed that attempt to make the outlaw status a more unpleasant experience and so this idea - on its own - is not particularly ground breaking. However, if added to other ideas then it may well be. It also adds to the role playing element of the game.
When an outlaw player purchases items from shops, the shopkeeper adds a percentage penalty (25%?)on top of the normal price to express his or her displeasure at dealing with such an unsavoury character. This percentage increases in accordance with the player's level. Of course, when a player reaches a certain level (100?) the shopkeeper has lost all patience, as the player is now experienced enough to know that their behaviour has consequences. At this level and above, all shopkeepers refuse to sell anything to the players concerned for the duration of the outlaw status.
Over time, there have been a number of ideas proposed that attempt to make the outlaw status a more unpleasant experience and so this idea - on its own - is not particularly ground breaking. However, if added to other ideas then it may well be. It also adds to the role playing element of the game.
When an outlaw player purchases items from shops, the shopkeeper adds a percentage penalty (25%?)on top of the normal price to express his or her displeasure at dealing with such an unsavoury character. This percentage increases in accordance with the player's level. Of course, when a player reaches a certain level (100?) the shopkeeper has lost all patience, as the player is now experienced enough to know that their behaviour has consequences. At this level and above, all shopkeepers refuse to sell anything to the players concerned for the duration of the outlaw status.