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MMORPG server changes
Posted: Thu Feb 12, 2015 3:24 pm
by compbatant
Increased buildings HP 10 times. Because after recently changes it is much harder to finish building (a lot mining, felling and crafting is needed not only gold) so castles and towers should be stronger. To balance this change also the siege weapons damage was increased from 300 to 2000.
To limit abuses now the drop is gained by player who made the most damage to monster not the last one.
No more stealing kills! And no more abusing guards.
The XP for destroying wall or gate is now 0. Players were abusing it by creating high level wall and destroying them only to get a lot XP.
More improvements are coming soon
Edit:
Guards attack now outlaws

If the outlaw is strong enough he can however kill guard but then after 2 minutes the another guard is spawn.
Edit2:
If somebody attacked you and then removed target from you before you struck back you can now attack him back and don't become outlaw

Re: MMORPG server changes
Posted: Thu Feb 12, 2015 3:47 pm
by timecosum
I think these good changes

Re: MMORPG server changes
Posted: Thu Feb 12, 2015 3:53 pm
by rearrow
good changes.
but castles should have no dex. now impossibke for non mages to hit them.
Re: MMORPG server changes
Posted: Thu Feb 12, 2015 4:03 pm
by timecosum
Agree on the dex, it actually makes no sense for a building to have dex, at least when it comes to avoidance.
Re: MMORPG server changes
Posted: Thu Feb 12, 2015 4:22 pm
by compbatant
You are right. Dexterity set to 0 for castles and towers

Re: MMORPG server changes
Posted: Thu Feb 12, 2015 4:28 pm
by Fairy
compbatant wrote:The XP for destroying wall or gate is now 0. Players were abusing it by creating high level wall and destroying them only to get a lot XP.
The abusers should be punished severely. lol

Re: MMORPG server changes
Posted: Thu Feb 12, 2015 4:32 pm
by rearrow
is there a random factor in who gets the drop? or always most dmg.
if there are 2 players of same type. does the lower lvl still have a chance?
chance based on amount of players present would be fairer. modified by lvl or dmg maybe.
fir instance 4 players present each start with 25% chance. highest lvl gets a bonus lowest a penalty. but all got a chance.
Re: MMORPG server changes
Posted: Thu Feb 12, 2015 4:37 pm
by kollex
Hmm.
Drop to highest damage dealer shifts the balance to archers at parties. 1 arrow = 30% HP. If there are other monsters around, mages' mana will be spent all around.
Although, this could bring back the yellow flow spell from oblivion

Re: MMORPG server changes
Posted: Thu Feb 12, 2015 4:40 pm
by rearrow
not sure could still be mages from certain lvl. with the amound of dmg they can do per second. firearrow only hits once. untill it reloads. boss will be dead by then.
all depends on lvls now. time for some tests lol
edit:
was talking about bosses. missed the party part
Re: MMORPG server changes
Posted: Thu Feb 12, 2015 4:43 pm
by blitzcraig
all in all, GREAT updates imo, nice work
