What if requirements for crafting in clan building were switched from character to clan building itself?
1. It makes more sense than suddenly increasing own craft skill upon entering a building.
2. Adds more value to stable clans as opposed to 1-hour clans (that's how long it takes to build a farm, which can be used for craftng too )
Or the requirement may be extended to the building, not shifted. But if shifted, the responsibility will lie on the clan, along with the capacity to be generous to low-levels.
Also, this may depend on player rank in clan: Member can craft 100-199, Marshal - 200-299, Lord - 300+.
Crafting requirements for clanned chars
Moderator: Game Administrators
Re: Crafting requirements for clanned chars
+1.
we got cooks in castle for our food. a master crafter to craft. a better one joins when the castle gets bigger.
ps if u combine it with blitz idea of substracting lvls from a castle as results of attack dmg to castle could make certain craft options unavailable. boulder just smashed part of workshop. dmging towers without completely removing them would have a use if repairis made harder.
''Wont kill ur tower, but you cant have this weapon"
interesting twists in warfare.
we got cooks in castle for our food. a master crafter to craft. a better one joins when the castle gets bigger.
ps if u combine it with blitz idea of substracting lvls from a castle as results of attack dmg to castle could make certain craft options unavailable. boulder just smashed part of workshop. dmging towers without completely removing them would have a use if repairis made harder.
''Wont kill ur tower, but you cant have this weapon"
interesting twists in warfare.