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Crafting requirements for clanned chars

Posted: Mon Feb 16, 2015 7:39 pm
by kollex
What if requirements for crafting in clan building were switched from character to clan building itself?

1. It makes more sense than suddenly increasing own craft skill upon entering a building.
2. Adds more value to stable clans as opposed to 1-hour clans (that's how long it takes to build a farm, which can be used for craftng too :) )

Or the requirement may be extended to the building, not shifted. But if shifted, the responsibility will lie on the clan, along with the capacity to be generous to low-levels.

Also, this may depend on player rank in clan: Member can craft 100-199, Marshal - 200-299, Lord - 300+.

Re: Crafting requirements for clanned chars

Posted: Tue Feb 17, 2015 2:02 am
by rearrow
+1.
we got cooks in castle for our food. a master crafter to craft. a better one joins when the castle gets bigger.

ps if u combine it with blitz idea of substracting lvls from a castle as results of attack dmg to castle could make certain craft options unavailable. boulder just smashed part of workshop. dmging towers without completely removing them would have a use if repairis made harder.
''Wont kill ur tower, but you cant have this weapon"
interesting twists in warfare.