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armor spell
Posted: Mon Mar 02, 2015 11:47 pm
by fiora
What about removing armor spell from mage , let me see if u made mage when increase mana it's hp increase same rate when raise str that is in way of no heal or no armor spell , and in case of no armor spell and heal is their make hp increase by 1 instead of 2 , idk if u got me
The point is , with no armor or heal spells make mage when increase mana it's hp increase like he raise in str
or second if their is heal spell make him increase hp but in 1 point not in 2 points last solution the point is remove armor skill from game or nerf it or make it specific number armor spell is so op , I am mage killer stats and can't kill mage like my lvl he got mana to make me red and heal me after end of pvp , this is sucks and with antifreeze potion the 3rd skill for archer is useless
Re: armor spell
Posted: Tue Mar 03, 2015 7:18 pm
by Asmodeous
Well if they removed the arm spell the mage is still going to heal. Odds are use mana pots aswell. So your still stuck in the same boat. its only going to change how many mana pots he consumes and prolong the pvp anyway.
I cant remember if i read it or got told in a pm but arent formulas for some things being changed overall to slowly help balance pvp? Removing the arm spell isnt really going to solve your problem.
Re: armor spell
Posted: Wed Mar 04, 2015 9:27 pm
by fiora
Okay how archer , can kill mage , nor archer in game can kill mage , look atDr Doom vs jony , jony always win , 100% jony win , and it's nearly 500 lvl diffrence
Re: armor spell
Posted: Wed Mar 04, 2015 10:04 pm
by Asmodeous
Its been noted that theres a power gap begins to form at about 350. Of course mana pots and slow spells dont entirely help this scenario. But nerfs arent the way to go.
Starting a nerf cycle in most games has ruined these games. What ive suggested before is leave whatever is considered op alone and then boost the other classes to match.
This is easier said than done but its a better way to go about it. Simple things like auto follow for attacking with melee is a start. The use of skills on all other classes other than mage being able to be used more frequently and with other skills could be another step possibly.
For instance. Double speed on archer lasting twice as long and have half the cooldown rate. And being able to use this with fire arrow or freeze arrow. Fire arrow having half the cooldown rate of use it has now could possibly help too.
Thats just an example though
Re: armor spell
Posted: Wed Mar 04, 2015 10:11 pm
by fiora
Lol what about making all classes except mage after certain lvl get 4 points and mage get 2 only , I guess it will be fair lol, admins wouldn't make archer op , archer is the most weak character in game all can kill archer except dwarf lol ,
Re: armor spell
Posted: Wed Mar 04, 2015 11:23 pm
by Asmodeous
throwing weapons did melee a tiny bit of justice but its still a long way off for melee to be on par with archers and mages. Stat points perhaps 3 maybe since theres 3 skills. Which could encourage different builds to be made while overall still being effective. Its an interesting idea.