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Some more skills ;)

Posted: Thu Mar 26, 2015 4:44 pm
by Acnologia
Hi, what u think of add 3 new skills?
--PvP skill: lvl up by droping item on players (if u are outlaw ur problm u may join clan or kill outlaws) each level add 3% chance to drop on PvP (if u get killed on PvP & lose a item then ur skill lv lose 50% of xp to next lv exemple u have 44 drop on 50 then after get killed and be droped u get 22 drop on 50 ;) )
--PvM skill: lvl up by droping items on monsters
--Pets skill: lvl up by getting xp when have a follower

PvP like as mining/felling/fishing for the xp
PvM like as craft for the xp
Pets like as mining/felling/finshing for the xp but only gain xp when monster killed is 10lvls more as pet used and in ration from your level: bat as pet (bat lv 94) and u kill death (death lv 500) and you are lv 400 then the monster is more as 10 lvls more as ur pet so get 1xp and as more monster more as 10lv as u so u gain a total of 2xp on 50 for lv0 to 1 ;)

your mind?

Re: Some more skills ;)

Posted: Thu Mar 26, 2015 6:36 pm
by Tnickel
Why yall so intentive on changing outlaws, this is a minor problem to what needs fixed. As yourideal making just outlaws drop more no bad ideal. For one factor I personally was outlaw one time cause a unclanned alt kept attacking me had no choice but to attack. What im saying here is sometimes you get outlawed for good cause now you want to punish them all.

Re: Some more skills ;)

Posted: Thu Mar 26, 2015 7:16 pm
by blitzcraig
yes, thankfully this outlaw issue has been fixed now ;)

Re: Some more skills ;)

Posted: Thu Mar 26, 2015 10:45 pm
by James142
There is only one thing I don't like about PvP... when someone jumps you and kills you and lots of times you will end up dropping expensive gear.

Re: Some more skills ;)

Posted: Fri Mar 27, 2015 6:48 am
by kromelg
Nice idea about PvM skill.

Another idea for new skill - siege skill, for increasing damage of your sieges.
I think this skill will make sieges more popular.

Re: Some more skills ;)

Posted: Fri Mar 27, 2015 7:37 am
by Asmodeous
Perhaps but itd need to be worth while. Buildings using pure sieges took forever anyway. Buildings nowdays will take 10 times as long.

Did sieges get a buff in damage when buildings went up? Or have they stayed the same?

Re: Some more skills ;)

Posted: Fri Mar 27, 2015 8:28 am
by kromelg
Siege weapons damage was increased from 300 to 2000 after buildings had HP 10 times.

But at this moment making stones/planks and lvlup building become more easy and quickly with new skills.
Using siege weapons remained the same.

Re: Some more skills ;)

Posted: Fri Mar 27, 2015 10:08 am
by Insider
kromelg wrote:Siege weapons damage was increased from 300 to 2000 after buildings had HP 10 times.

But at this moment making stones/planks and lvlup building become more easy and quickly with new skills.
Using siege weapons remained the same.
I think it would be cool if more powerful sieges will be available.
Like lvl 200 sieges with 5000 dmg
lvl 300 with 8000 dmg
and lvl 500 with 15000 damage ;)

Re: Some more skills ;)

Posted: Fri Mar 27, 2015 11:03 am
by Acnologia
Insiders/Inferno! wrote:
kromelg wrote:Siege weapons damage was increased from 300 to 2000 after buildings had HP 10 times.

But at this moment making stones/planks and lvlup building become more easy and quickly with new skills.
Using siege weapons remained the same.
I think it would be cool if more powerful sieges will be available.
Like lvl 200 sieges with 5000 dmg
lvl 300 with 8000 dmg
and lvl 500 with 15000 damage ;)
should be idea in way same as title, a skill pet each pet skill lv give 25% more dmg to ur pet (aviable on all pets ;) )

Re: Some more skills ;)

Posted: Fri Mar 27, 2015 11:40 am
by Acnologia
i've add the skill pet idea on list of idea first msg take a look ;)