Some things gotta change.
Posted: Sat Apr 04, 2015 2:22 pm
I was 50/50 about posting this under clans or suggestions. I feel more that the clans forum would be better for this.
Weve all noted the clan updates. Auto fire being removed. Buildings hp being upgraded. The resource system put in place. The additional clan map. The introduction of walls, gates and perhaps many more other things.
These are good updates. Some were unexpected and a few casualties were had. Such as farms. Others were completely expected, such as walls and gates.
The introduction of all of this has been slow and yes I realise that development does take time and Im personally greatful that its still happening.
Ive still come across a lot of ranting and raving specifically about how clan warfare isnt what it use to be. That its now broken and yeah. I can see that from their point of view.
All this great stuff has been added but theres no balance in it. I dont intend to start a flame thread. Just one with discussion and opinions.
If you dont want to voice your opinion publicly because you think you might cop some flak. Pm me, ill write it up for you and leave your name out of it, im not bothered if I get unsettling pm's.
So here goes.
The removal of autofire I didnt see as a bad thing. If there was warning given and a bit of time so people could rearrange their base to properly protect their farms (for those who had them). This I guess opens up the opportunity of two allied clans protecting each other when they came under attack. Thats cool.
The problem with this is that theres no function (yet) to set other clans as enemies, nuetral or allied. I understand thats in the making. But these two updates released together wouldve been great. Along with communicating the fact at the time of what was about to happen. Nuetral still being fired upon. Allies being left alone and enemies getting the full force of a hit.
Building hp being upgraded. I'll raise my hand and say thats probably my fault (as im pretty sure people expect it to be anyway). In this only one player has been catered to. In making something a lot more difficult for them.
Fair call I suppose. But what about the rest? Since this has happened. Clan politics, warfare, agreements, even hastily turning up to check on buildings has taken an epic dive.
Theres no fear of anything. Get that first 100 levels on a building. Smooth sailing ahead. Upgrade at leisure, turn up every so often to repair that minimal chunk of hp taken from it. All good, go out and kill a few more people your at war with. Might loose some gear but you wont be loosing that building.
This, from what people have explained to me is the problem. Buildings were upgraded. Sure they take longer to build. It requires time and effort. But ways of taking them down when you finally go to war with someone is incredibly limited.
With this update if any form of method was also introduced to help in clan warfare when your finally at war with someone wouldve helped out a lot. Instead, as it is now. Its just a massive building frenzy.
Someone knows something will change eventually. But until that happens they're going to use this incredibly long safe period to make sure theyl be perfectly fine when it does change.
Somethings got to change. It really does. Clans and everything that comes with it is both the best and worst part of the gaming experience on FT. At the moment it is very broken because at present... Theres no actual way to win a clan war.
The mentality on this has slowly changed to pvp when you see an enemy clansmen but other than that, its a "why bother getting everyone together for an assault. Lets just pawn their gear to the shop for lulz" Or of course give it back if you respect that player.
Would it be worth considering scaling back the hp somewhat to a more respectable level?
The resource system when first introduced was harsh but people adapted. When found that upgrading costed far too much in resources, it was scaled back pretty fast. That was great. This is something I enjoy. Instead of magical buildings appearing by sprinkling gold on them, you actually have to work for it. Thats epic, it brings a clan together. Especially when you have to defend that.
Walls and gates are great. It gives the feeling you can make a mini fortress where you can stand atop your tower and giggle when someone like Jony or whoever else comes and attacks, then dies. Instead of rushing in. Targeting you and killing you before the tower kills him and running away. It really does become your own slice of land.
So a summery i guess.
-Walls and gates = epicness
-Increased hp needs a bit of a reduction. Because theres no fear of loss. At all.
-Autofiring being removed isnt a bad thing. just needs a mechanic such as ally/nuetral/enemy to accompany it.
-Clan politics is mostly dead due to this "safe era".
If you have comments please comment or pm me and ill submit them. Try not to just read it and not comment. If you want something to change and many others do aswell, it wont if you dont speak up and fight a little for it.
This is a WiP. Ill add more later possibly.
Weve all noted the clan updates. Auto fire being removed. Buildings hp being upgraded. The resource system put in place. The additional clan map. The introduction of walls, gates and perhaps many more other things.
These are good updates. Some were unexpected and a few casualties were had. Such as farms. Others were completely expected, such as walls and gates.
The introduction of all of this has been slow and yes I realise that development does take time and Im personally greatful that its still happening.
Ive still come across a lot of ranting and raving specifically about how clan warfare isnt what it use to be. That its now broken and yeah. I can see that from their point of view.
All this great stuff has been added but theres no balance in it. I dont intend to start a flame thread. Just one with discussion and opinions.
If you dont want to voice your opinion publicly because you think you might cop some flak. Pm me, ill write it up for you and leave your name out of it, im not bothered if I get unsettling pm's.
So here goes.
The removal of autofire I didnt see as a bad thing. If there was warning given and a bit of time so people could rearrange their base to properly protect their farms (for those who had them). This I guess opens up the opportunity of two allied clans protecting each other when they came under attack. Thats cool.
The problem with this is that theres no function (yet) to set other clans as enemies, nuetral or allied. I understand thats in the making. But these two updates released together wouldve been great. Along with communicating the fact at the time of what was about to happen. Nuetral still being fired upon. Allies being left alone and enemies getting the full force of a hit.
Building hp being upgraded. I'll raise my hand and say thats probably my fault (as im pretty sure people expect it to be anyway). In this only one player has been catered to. In making something a lot more difficult for them.
Fair call I suppose. But what about the rest? Since this has happened. Clan politics, warfare, agreements, even hastily turning up to check on buildings has taken an epic dive.
Theres no fear of anything. Get that first 100 levels on a building. Smooth sailing ahead. Upgrade at leisure, turn up every so often to repair that minimal chunk of hp taken from it. All good, go out and kill a few more people your at war with. Might loose some gear but you wont be loosing that building.
This, from what people have explained to me is the problem. Buildings were upgraded. Sure they take longer to build. It requires time and effort. But ways of taking them down when you finally go to war with someone is incredibly limited.
With this update if any form of method was also introduced to help in clan warfare when your finally at war with someone wouldve helped out a lot. Instead, as it is now. Its just a massive building frenzy.
Someone knows something will change eventually. But until that happens they're going to use this incredibly long safe period to make sure theyl be perfectly fine when it does change.
Somethings got to change. It really does. Clans and everything that comes with it is both the best and worst part of the gaming experience on FT. At the moment it is very broken because at present... Theres no actual way to win a clan war.
The mentality on this has slowly changed to pvp when you see an enemy clansmen but other than that, its a "why bother getting everyone together for an assault. Lets just pawn their gear to the shop for lulz" Or of course give it back if you respect that player.
Would it be worth considering scaling back the hp somewhat to a more respectable level?
The resource system when first introduced was harsh but people adapted. When found that upgrading costed far too much in resources, it was scaled back pretty fast. That was great. This is something I enjoy. Instead of magical buildings appearing by sprinkling gold on them, you actually have to work for it. Thats epic, it brings a clan together. Especially when you have to defend that.
Walls and gates are great. It gives the feeling you can make a mini fortress where you can stand atop your tower and giggle when someone like Jony or whoever else comes and attacks, then dies. Instead of rushing in. Targeting you and killing you before the tower kills him and running away. It really does become your own slice of land.
So a summery i guess.
-Walls and gates = epicness
-Increased hp needs a bit of a reduction. Because theres no fear of loss. At all.
-Autofiring being removed isnt a bad thing. just needs a mechanic such as ally/nuetral/enemy to accompany it.
-Clan politics is mostly dead due to this "safe era".
If you have comments please comment or pm me and ill submit them. Try not to just read it and not comment. If you want something to change and many others do aswell, it wont if you dont speak up and fight a little for it.
This is a WiP. Ill add more later possibly.