mage and sword should nerf alittle and pvp skill for dwarf
Posted: Tue Apr 07, 2015 1:34 pm
Archeris the weakest character , may be strong in pvp vs ogre and dwarf , but dwarf can run with lvl 100 skill , ogre through fish and run and if u use antifreeze potion he do it again and u can only freeze him in 40 second , so all run , sword man his lvl 30 skill op which is armor and dex useless
•sword man vs mage
So mage will waste mana on armor spell
•archer vs mage
useless bec. Mage after lvl 400 can kill archer around lvl 600 , 200 lvls difference and archer die , bec. dex not affect enough in spells , so i need 2 stats
first : for all characters except mage and raise str and dex
second : for mages i must be all str to be hight damage but str will be useless bec. Of armor spell
another problem his slow spell :
mage regain mana during pvp which mean mage can regain hp by heal spell
while archerscan't regain hp in pvp so they die
my suggestion : remove armor and slow spekls and make mage during pvp can heal him self only (selfish heal) and with the same ratio of (50+2.5*mana) or u may be make some stacks only for armor spell but i guess u have problems with this too with engine of the game (like slow spell) so fix or remove it
and instead of slow spell : make mages use throwing wands to freeze , so do throwing arrows for archers , and keep anti freeze pots
i guess its fair because mages will now think about raising armor instead of raising all points on mana so won't be op as now
now i see sword man is op in only 30 skill and till now i didn't see any characters can kill him solo
sword vs ogre :
when ogre use 100 skill , sword man use fire skill and stop attacking till ogre's skill ends
when ogre use 30 skill , sword man will win by 30 skill because double str is useless vs always hits (true damage) on ogre
sword vs mages
always use 30 skill and will win if all str , lose in one option which is mage made some points on armor so he can tank little few heal and hit
sword vs archers :
fair when both use fire skill , each one lose 40% hp by this
but archer his 30 skill like an ogre's 30 skill the same problem here not make high damage like sword man's 30 skill
because sword man is higher armor and higher hp than that of archer adding with true damage skill of sword man so archer will lose for sure
example :
pyrolock when was lvl 220 or 221 (sword)
Vs kheiron (dinopontes1000's archer) lvl 377 in this time
happened in kollex event , pyrolock killed him easy ,
and pyro killed me easy 1 vs 1 he make me red faster than he get red
my suggestion is :
make 30 skill of sword man penitrate the dex but not the armor , its fair i guess with all characters even vs mage will be as all characters
dwarf need alot of work in my vision
suggestions : make 30 skill invisible so mage dont stop hit u and slow u till it ends then start kill
second : change currently 100 skill by a pvp skill vs all str characters
ogre not strong enough to kill archers i guess (never try it with ogre same my lvl )
Suggestions : make it's 100 skill like 30 skill of dwarf active on his self and each one hit him lose 2% hp/hit
suggestions for archer and sword man
i guess freeze skill useless sword and if u made throwing arrows it will be useless for archer too
so i guess change these skills for better skills like:
sword man need new skill helping him to lvl up
and pvp skill or lvl skill for archer, like maybe skill hit 4 same time i guess its good in pvp vs 4 people and good in lvl up
That's all problems and its solutions i guess
If there is any problem in the formation i did tell me and i will find out a solution ,
P.S : i did rephrase to this topic as i see people hate long black words on white ground make them remember the studying lol , so i guess its now much better for eyes i wish
•sword man vs mage
So mage will waste mana on armor spell
•archer vs mage
useless bec. Mage after lvl 400 can kill archer around lvl 600 , 200 lvls difference and archer die , bec. dex not affect enough in spells , so i need 2 stats
first : for all characters except mage and raise str and dex
second : for mages i must be all str to be hight damage but str will be useless bec. Of armor spell
another problem his slow spell :
mage regain mana during pvp which mean mage can regain hp by heal spell
while archerscan't regain hp in pvp so they die
my suggestion : remove armor and slow spekls and make mage during pvp can heal him self only (selfish heal) and with the same ratio of (50+2.5*mana) or u may be make some stacks only for armor spell but i guess u have problems with this too with engine of the game (like slow spell) so fix or remove it
and instead of slow spell : make mages use throwing wands to freeze , so do throwing arrows for archers , and keep anti freeze pots
i guess its fair because mages will now think about raising armor instead of raising all points on mana so won't be op as now
now i see sword man is op in only 30 skill and till now i didn't see any characters can kill him solo
sword vs ogre :
when ogre use 100 skill , sword man use fire skill and stop attacking till ogre's skill ends
when ogre use 30 skill , sword man will win by 30 skill because double str is useless vs always hits (true damage) on ogre
sword vs mages
always use 30 skill and will win if all str , lose in one option which is mage made some points on armor so he can tank little few heal and hit
sword vs archers :
fair when both use fire skill , each one lose 40% hp by this
but archer his 30 skill like an ogre's 30 skill the same problem here not make high damage like sword man's 30 skill
because sword man is higher armor and higher hp than that of archer adding with true damage skill of sword man so archer will lose for sure
example :
pyrolock when was lvl 220 or 221 (sword)
Vs kheiron (dinopontes1000's archer) lvl 377 in this time
happened in kollex event , pyrolock killed him easy ,
and pyro killed me easy 1 vs 1 he make me red faster than he get red
my suggestion is :
make 30 skill of sword man penitrate the dex but not the armor , its fair i guess with all characters even vs mage will be as all characters
dwarf need alot of work in my vision
suggestions : make 30 skill invisible so mage dont stop hit u and slow u till it ends then start kill
second : change currently 100 skill by a pvp skill vs all str characters
ogre not strong enough to kill archers i guess (never try it with ogre same my lvl )
Suggestions : make it's 100 skill like 30 skill of dwarf active on his self and each one hit him lose 2% hp/hit
suggestions for archer and sword man
i guess freeze skill useless sword and if u made throwing arrows it will be useless for archer too
so i guess change these skills for better skills like:
sword man need new skill helping him to lvl up
and pvp skill or lvl skill for archer, like maybe skill hit 4 same time i guess its good in pvp vs 4 people and good in lvl up
That's all problems and its solutions i guess
If there is any problem in the formation i did tell me and i will find out a solution ,
P.S : i did rephrase to this topic as i see people hate long black words on white ground make them remember the studying lol , so i guess its now much better for eyes i wish