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CLAN - PVP - OTHER IDEAS

Posted: Mon May 04, 2015 8:24 am
by ayZuse
Clan buldings-
1st-when attacked should attack all members of the same clan. NOT just the ONE who attacled tower.

2nd make it so when Repairing wall/gates/buildings it cost sa. ( a wall will cost 100k and 1 stone) (gate- 100k and 1 plank 1 stone) (castle/tower- 500k 3 planks and 3 stone)

PvP- As many know theres a hugh issue with people in clans hiding at shop and also screen hopping during pvp.

1st- Make shop zone a pvp area for anyone whos in a clan. This would solve the shop hidin.

2nd- Screen Hoping during PvP. Make it so if you attacked someone during your PvP in counter. You MAY NOT SWITCH SCREENS.

If you are attacked by someone BUT DO NOT ATTACK BACK YOU MAY SWITCH SCREENS.

Other ideas- make a setting so you may swith your D-pad and you Skills/Attack buttons

If you leave/kicked from a clan. There is a 24hr period where you may not join/create clan. This would help with clan jumpers. And players who make a clan quick to kill someone and then deletes clan.

Please give feed back. Personally i would like to see a few if not all added to game. These are things that i think would imporve clan game play and other players

Re: CLAN - PVP - OTHER IDEAS

Posted: Mon May 04, 2015 8:32 am
by Acnologia
like ideas

Re: CLAN - PVP - OTHER IDEAS

Posted: Mon May 04, 2015 9:52 am
by Asmodeous
Yeah thats pretty good. Itd help alleviate some issues.

+1

Re: CLAN - PVP - OTHER IDEAS

Posted: Mon May 04, 2015 12:40 pm
by blitzcraig
ayZuse wrote:Clan buldings-
1st-when attacked should attack all members of the same clan. NOT just the ONE who attacled tower.
yes, this will hopefully be part of how ally/ enemy clans work... in fact, the enemy clan should be auto attacked as soon as they're in range imo
ayZuse wrote:2nd make it so when Repairing wall/gates/buildings it cost sa. ( a wall will cost 100k and 1 stone) (gate- 100k and 1 plank 1 stone) (castle/tower- 500k 3 planks and 3 stone)
this is great too - what do you think of the "level by level" destruction idea BTW?
ayZuse wrote:PvP- As many know theres a hugh issue with people in clans hiding at shop and also screen hopping during pvp.
yep - I think the mechanic should change entirely.... basically if you're actually "in" the shop you cannot be attacked, but you cannot go into the shop if you're already under attack or if you've attacked anybody in the last 30 seconds or so (you'd get a message saying "you cannot enter the shop while involved in PvP" or something like that)
ayZuse wrote:1st- Make shop zone a pvp area for anyone whos in a clan. This would solve the shop hidin.
see above
ayZuse wrote:2nd- Screen Hoping during PvP. Make it so if you attacked someone during your PvP in counter. You MAY NOT SWITCH SCREENS.
hmm..
ayZuse wrote:If you are attacked by someone BUT DO NOT ATTACK BACK YOU MAY SWITCH SCREENS.
... maybe - - not sure what I think on these... anybody else who pvp's more than me wanna jump in? ;)
ayZuse wrote:Other ideas- make a setting so you may swith your D-pad and you Skills/Attack buttons
yeah, customizable controls would be great.... hopefully in future after other issues are dealt with
ayZuse wrote:If you leave/kicked from a clan. There is a 24hr period where you may not join/create clan. This would help with clan jumpers. And players who make a clan quick to kill someone and then deletes clan.
yes, this is good - - I prefer something similar, but a bit different (I think it works with with role-playing aspect, which we are missing a bit imo) when you leave (or kicked from) a clan you go to outlaw status (maybe a day, maybe more)

anyway, great post... hope it gets the attention it deserves

Re: CLAN - PVP - OTHER IDEAS

Posted: Mon May 04, 2015 8:45 pm
by ayZuse
blitzcraig wrote:
ayZuse wrote:Clan buldings-
1st-when attacked should attack all members of the same clan. NOT just the ONE who attacled tower.
yes, this will hopefully be part of how ally/ enemy clans work... in fact, the enemy clan should be auto attacked as soon as they're in range imo
ayZuse wrote:2nd make it so when Repairing wall/gates/buildings it cost sa. ( a wall will cost 100k and 1 stone) (gate- 100k and 1 plank 1 stone) (castle/tower- 500k 3 planks and 3 stone)
this is great too - what do you think of the "level by level" destruction idea BTW?
ayZuse wrote:PvP- As many know theres a hugh issue with people in clans hiding at shop and also screen hopping during pvp.
yep - I think the mechanic should change entirely.... basically if you're actually "in" the shop you cannot be attacked, but you cannot go into the shop if you're already under attack or if you've attacked anybody in the last 30 seconds or so (you'd get a message saying "you cannot enter the shop while involved in PvP" or something like that)
ayZuse wrote:1st- Make shop zone a pvp area for anyone whos in a clan. This would solve the shop hidin.
see above
ayZuse wrote:2nd- Screen Hoping during PvP. Make it so if you attacked someone during your PvP in counter. You MAY NOT SWITCH SCREENS.
hmm..
ayZuse wrote:If you are attacked by someone BUT DO NOT ATTACK BACK YOU MAY SWITCH SCREENS.
... maybe - - not sure what I think on these... anybody else who pvp's more than me wanna jump in? ;)
ayZuse wrote:Other ideas- make a setting so you may swith your D-pad and you Skills/Attack buttons
yeah, customizable controls would be great.... hopefully in future after other issues are dealt with
ayZuse wrote:If you leave/kicked from a clan. There is a 24hr period where you may not join/create clan. This would help with clan jumpers. And players who make a clan quick to kill someone and then deletes clan.
yes, this is good - - I prefer something similar, but a bit different (I think it works with with role-playing aspect, which we are missing a bit imo) when you leave (or kicked from) a clan you go to outlaw status (maybe a day, maybe more)

anyway, great post... hope it gets the attention it deserves
I do lile the idea of towers falling by lvls. More. To be honest. Even to repair how i said. That wouldnt be that difficult for someone with a high lvl. Building skill.

I do not like the outlaw for leaving/kicked from clan. Outlaw to me means they have been killing. Shouldnt be punished liek that for leaving a clan.

I believe just a smiple 24 hour cool down time before joining/creating a clan will reduce the problem

Could also get warning everytime you have a 24 hour coold down. And after 5 may not join/create a clan for 1 week. Same as outlaw time. This would definitely fix the problems we have with clan jumppers and people who make clan kill and delete the clan.

Re: CLAN - PVP - OTHER IDEAS

Posted: Mon May 04, 2015 10:51 pm
by blitzcraig
about outlaw upon leaving clan, that's fair... we may just have to agree to disagree, but first I'll explain my rational.

clans engage in activity (killing) that is otherwise "against the law" so to speak... that's why it leads to outlaw.... anyway, when you have clan protection, the law basically looks the other way and allows you to do bad stuff (presumably because they don't want to get into a fight with the clans) ... so when you leave a clan, the law is finally able to come after you, hence the short outlaw status - - additionally, the clan is likely to be gunning for you, placing a bounty on you... outlaw fits both ways from a role playing perspective ;)

and from a gaming perspective, it's an easy way to solve the issue that you brought up with clanning for 1 fight, or declanning to avoid fights

Re: CLAN - PVP - OTHER IDEAS

Posted: Tue May 05, 2015 11:31 pm
by ayZuse
I have been thinking about the auto fire on towers. I dont like that auto fire.

Only reason it wouldnt allow clans to cominbe and join forces.


And yes we agree to disagee. Clans are ment to have war so killing others clans is okay in my books. But a non claned player killing other non clan players should be outlaw. And i guess creator did to. Cause thats how it is

Re: CLAN - PVP - OTHER IDEAS

Posted: Wed May 06, 2015 2:34 am
by DwarfTank
Just make it cost to leave a clan, when I leave a clan I always give that clan 2m gold.

Re: CLAN - PVP - OTHER IDEAS

Posted: Wed May 06, 2015 2:51 am
by blitzcraig
fair enough, we'll disagree on that lol... not the first time for sure ;)

about auto fire, it would only be against enemy clan (not ally or neutral) so I guess I don't understand what you're saying here?

Re: CLAN - PVP - OTHER IDEAS

Posted: Wed May 06, 2015 6:34 am
by DOOMSDAY
Roleplaying AAAHHHOOOUUU!!!