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limit number of members
Posted: Thu Jul 09, 2015 2:08 pm
by dinoponte2
Has game growing and theres always more and more players we should uprage number of limit members
Example of BK is that we always full now and sometimes i cant invite more(for sure wont quit loyal members that can be bit not actives)
One ideia would be each 5 slots clan needed pay (example 500m), more 5 slots 1000m,more 5 slots 1500m
Re: limit number of members
Posted: Thu Jul 09, 2015 2:55 pm
by Insider
That's nice idea. I would also double friend list

Re: limit number of members
Posted: Thu Jul 09, 2015 9:13 pm
by dinoponte2
Insider wrote:That's nice idea. I would also double friend list

I agree totaly

Re: limit number of members
Posted: Thu Jul 09, 2015 10:41 pm
by Asmodeous
Doubling the friends list would be nice. But the clan list is a bit iffy. You'd just get more and more people migrating to the same clan until there wouldnt really be a point in making a new clan. 35 completely active members who are on as much as you are for a game this size is quite a lot.
Bumping that to 50 or even doubling it. Thats a lot of people under one roof.
Re: limit number of members
Posted: Fri Jul 10, 2015 12:02 am
by dinoponte2
But iso if u see well uprage limit number of members is same has do second clan called BK2
Re: limit number of members
Posted: Fri Jul 10, 2015 1:03 am
by Asmodeous
Anyone anywhere can make a secondary clan. But thats not the point. A secondary clan is still seperate by game mechanics. That secondary clan cant access the same buildings etc.
If you raised the member limit to 50 or even 75. Due to the size of the game a lot may just gravitate to that clan. Just cause.
If you raised it too high, eventually the point of starting another clan becomes pointless. If the playerbase was 2x or 3x bigger than what it is now then i could possibly see reasoning behind it. But the playerbase isnt big enough to support that without massively lopsiding the game and killing off other possible clans.
DRjr ended up by changing name and becoming dominant. Links lnk2 ended up by just dissapearing. Sure these are clan extensions and you could argue that its the same idea. But if they were both integrated into DR or link because of member cap increases, they would just stay a mass of people still.
The ideas good. The PB isnt big enough to do it yet. Thats my opinion anyway.
Re: limit number of members
Posted: Fri Jul 10, 2015 11:16 am
by dinoponte2
You migh be right , this also was just an ideia
Re: limit number of members
Posted: Fri Jul 10, 2015 2:46 pm
by blitzcraig
I agree with you here - if we had more players active in clans then making them bigger would be something to look in to, but right now I think it'd ultimately be bad for clans overall.
Re: limit number of members
Posted: Fri Jul 10, 2015 3:45 pm
by rearrow
lots of posibilities fir roleplay and use at the moment
raw for example.
.
rawT: trainee clan: before rising to the mother clan. someone most become lord in its child clan.
rawW: wizzards of raw, all wizzard clan
araw: agrresive raw. pvp oriented.
braw: black raw. if u get outlawed u kicked from raw but accepted here.
praw: peacefull raw, crafters, grinders
all could be subsidiairies if raw:
ONE RAW TO RULE THEM ALL

Re: limit number of members
Posted: Mon Jul 13, 2015 10:21 am
by _NICKPAN_
I agree. Double friend list and clan members slot. I was ready to make MEG2 lol