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Re: Concrete suggestions to balance classes etc.

Posted: Fri Mar 27, 2020 9:26 pm
by lajos
Napisałam również do twórcy gry combatant w tej sprawie może zastanowi się nad pomysłami graczy którzy podali naprawdę dobre pomysły na dodanie krasnoludowi jakiekolwiek umiejętności pvp.

Re: Concrete suggestions to balance classes etc.

Posted: Fri Mar 27, 2020 9:31 pm
by Leone
Here is an idea from 2015: berserker. I'm not sure about the %, but it's a good idea to start with.

viewtopic.php?f=2&t=7405&p=58521&hilit=Berserker#p58521

Re: Concrete suggestions to balance classes etc.

Posted: Fri Mar 27, 2020 10:00 pm
by lajos
I bardzo mi się podoba szkoda że od 2015 roku nic nie zostało zrobione w kwesti jakiekolwiek umiejętności pvp dla nas krasnoludów. Może Mateusz zastanowisz sie mad tym rozwiązaniem?

Re: Concrete suggestions to balance classes etc.

Posted: Thu Apr 02, 2020 2:50 pm
by N!ce
Добавьте больше способов оплаты покупок таких как qiwi, webmoney и так далее.. :!:

Re: Concrete suggestions to balance classes etc.

Posted: Thu Apr 02, 2020 4:08 pm
by Leone
N!ce wrote: Thu Apr 02, 2020 2:50 pm Добавьте больше способов оплаты покупок таких как qiwi, webmoney и так далее.. :!:
You probably should start a new thread with this suggestion as it doesn't really suit this current one. If you tap 'new topic' then you can give it a title and make your suggestion.

Re: Concrete suggestions to balance classes etc.

Posted: Thu Apr 02, 2020 5:32 pm
by N!ce
Ok tnx!
Leone wrote: Thu Apr 02, 2020 4:08 pm
N!ce wrote: Thu Apr 02, 2020 2:50 pm Добавьте больше способов оплаты покупок таких как qiwi, webmoney и так далее.. :!:
You probably should start a new thread with this suggestion as it doesn't really suit this current one. If you tap 'new topic' then you can give it a title and make your suggestion.

Re: Concrete suggestions to balance classes etc.

Posted: Fri May 15, 2020 7:33 am
by liriox
El mago en el ugar del escudo tendria que tener un item
Como un lobro o un orbe que de estaditicas
Osea asta el arquero puede usar escudo el mago no usa ni pants ni escudo(alvl 1000 si usa pants pero bue)
Ademas me quejo que el daño de la ropa si da daño pero el mana de la ropa no
Ademas si arm el mago no tiee vida

Re: Concrete suggestions to balance classes etc.

Posted: Fri Jul 17, 2020 7:20 am
by Sklep
1 dextirity = 1/2dmg
All effects will have a icons on game, for expamle if mage stack shield by spell he see 26x times used spell with armor so he see a shield icon and there is time to end effect, same speed stun freez, and any skill how much time work and colddown for next
The talent tree with skills
For everyone:

Faster load skills

Long time skills work

+15-25% physic attack damage vs moobs

1-2% regeneration hp in fight

1-2% drop boost

Life steal 10-15% perfect to exp or more fun in fight!

Half "Master in all" skill Dwarf skill faster cutting minning building etc...

For knight:

"Prayer" he is immortal for 20s and CAN'T moove, he regenerate by 20s (he is off in fight there for 20s) and damge can touch him and any stuns

"Holy sword" 20-30% more dmg vs moobs

For Archer:

"Poison arrow" damage enemy by 1-2% off all hp every secend

"Nice eye" longer range

"In 10" like headshoot 250-300% of damage chance for it 20%

For Ogre:

"Stunner" he automate stun throws the fishes, all the time just need to aim enemy and use skill Fishomania let's go! Miliona fishses start flying!

For Dwarf:

"Cold blood" nobody can stun Dwarf

"Dwarf's Shield" all attack's back to attacker

"Master in all" for 30s Dwarf faster cutting, minning, building etc.

For Mage:

Mage have spells but maybe mage could have passiv skills

"Inteligence" cost of spells -15%

"Knowledge" spells incress of power +5-7%

"Lonly Mage" your heal skill working just on you, nobody can block your heal

Re: Concrete suggestions to balance classes etc.

Posted: Sat Jul 18, 2020 8:51 am
by Syor
Sklep your skill tree is very cute and offers interesting ideas

If I understand correctly, would everyone have 6 skills? It seems excessive to me, too many activation buttons are not good.

I repeat you have good ideas, but we have to develop these tree ideas, that is that at each step a character must choose which one to use for his game

If you can do a branch scheme, where every 30 or 50 or you choose, a character gains a skill of your choice between two or three


If you develop it in my opinion you will have a hit

Re: Concrete suggestions to balance classes etc.

Posted: Sat Jul 18, 2020 10:59 am
by Sklep
Skills can be switch and use like you want now just 3, but maybe for more fresh all skills have colddowns, you know if you use first skill you cannot use the rest, skills tree is for it to you can choose in what you want to be right now better for exapmle you have to choose 3 skills like now and you can use 3 in one time just for all skills is colddown but other, or still keep this rule to use one rest can't and it is simple, easy to understand but we can too choose 3 skills witch needn't use! Because it work all the time! and this skills could be a little too for exapmle a little chance for stun in fight? 3 activ and 3 pass skills can be swap like you do rest on spawn! it's tree in information page in we will se a tree and at leaves we will see the the 3 slots for 3 activ skill and we can swap all the time on spawn like stats! We shouldn't forgot about the trunk! There will have 3 slots for 3 passiv skills, by it in game we can do us path like want!

Your choose your FATE!

It's just idea! All comunity wait on sth like this! Stop Ruthine and get some fresh!
For me never mine how it looking just need a tree with your chose!
Game will get another look, by it we will have a CHOSE!
Balance must exsist for it Mage can have just passiv skills!