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necromancer's and berserkers

Posted: Sun Aug 23, 2015 2:06 am
by LordSeth
Compbatant I would like a reply from specifically you letting me know if I'm waisting my time designing things for the game. You know as well as I do that designs in gear and units and maps and quests etc take a lot of time and and concentration. Will mine possably go anywhere in ftmmorpg?

Re: necromancer's and berserkers

Posted: Sun Aug 23, 2015 2:13 am
by LordSeth
Necromancer's take up the space of 2 dragons one on top of the other they are the largest creatures in the ft world the stats will be added soon I just wanted to show what ive been working on.

Re: necromancer's and berserkers

Posted: Sun Aug 23, 2015 11:10 am
by Insider
LordSeth wrote:Necromancer's take up the space of 2 dragons one on top of the other they are the largest creatures in the ft world the stats will be added soon I just wanted to show what ive been working on.
Im curious have you finished all the directions for attack/walk/death animation? If not - no, it will not work in game. Same with your gear projects. You cut backpack screenshot and change colors there... Without even taking .png file with transparent background... Then it can't be used. Sorry...

Re: necromancer's and berserkers

Posted: Sun Aug 23, 2015 5:23 pm
by LordSeth
I'm working on the red necromancer sword attack positions the blue hatchet necromancer is finished his walking and attacking and dying directions. His way of dying is by throwing his arms up and bending his torso and legs as if he was stabbed through the heart then his collar changes to a dual dead collar then he fades into a bunch of black dots then disappears. Somewhat like the blinking mage.

Re: necromancer's and berserkers

Posted: Mon Aug 24, 2015 1:49 pm
by re4ction
Looks pretty cool nice work

Re: necromancer's and berserkers

Posted: Tue Aug 25, 2015 9:50 pm
by OP Archer
You just came up with necromancers and that stuff, so I feel kinda like a copycat right now :p

Re: necromancer's and berserkers

Posted: Tue Aug 25, 2015 9:56 pm
by Insider
LordSeth wrote:I'm working on the red necromancer sword attack positions the blue hatchet necromancer is finished his walking and attacking and dying directions. His way of dying is by throwing his arms up and bending his torso and legs as if he was stabbed through the heart then his collar changes to a dual dead collar then he fades into a bunch of black dots then disappears. Somewhat like the blinking mage.
Look how animation works in FT: Link removed by MadMikael according to forum rule #8

Its animation of blue knight. 8 directions for walk, 8 for attack, 8 for death. Mages have also 8 directions for spellcasting. Thats what you need to draw :)

Re: necromancer's and berserkers

Posted: Thu Jan 26, 2017 7:50 pm
by LordSeth
Thanks but I gave up on it bud. I just help people in the game now days my work in designing weapons have not been used the few designs I made as monsters didn't catch compbadants eye so I'm not wasting my time on anymore of it. I have all my designs and proof that I'm the original designer of them so maybe one day I can sell them or donate them like I tried to donate them to this game. No big deal. :-)