Crypt of the Necromancer
Posted: Tue Aug 25, 2015 9:42 pm
The dungeon with 100 floors. Really hard but WORTH. For example, idk the xp bats give, well inside this dungeon giving 5 times more xp at a 3 times increase of its stats, And the end of the dungeon is the final boss:
The Necromancer
Stats:
Lv: 1200
STR: 4000
ARM: 350
DEX: 450
HP: 10 freaking millions
EXP: 150 FREAKING MILLIONS
Walking Speed: 7
Attacking Speed: 6
Special attacks:
Summon: summons 4 skeletons ( lv: 600 STR: 5000 ARM: 375 DEX: 300 HP: 100000 Attacking Speed: 8 Walking Speed: 10 EXP: 1000000 ) to aid him every 3 minutes after the first spawn.
Freeze: Performs a freeze-arrow kind of skill every 20% loss of total HP that lasts for 30 seconds unless you have master unfreeze potion ( in-depth guide through the dungeon below )
Blow-up: Destroys the walls of the boss room, showing up the void ( or simply the dark background ) and soawns 6 boss dragons all around the boss room. It happens when the boss reaches less than 40% xp. The music of it could look like this:
Dungeon in-depth
Lv required: 100 ( for the floors 1-20 )
Lv required: 125 ( for the floors 21-40 )
Lv required: 150 ( for the floors 41-60 )
Lv required: 175 ( for the floors 61-80 )
Lv required: 200 ( for the floors 81-90 )
Lv required: 250 ( for the floors 91-99 )
Lv required: 0 ( for the floor 100 )
Bassically every 10 dungeons there is a mini boss and a boss every 20. Floors 19, 39, 59, 79 and 99 have a shop. Gradually increases the quality of the items sold in it, FOR SURE. Items are, for example, crafting items, but as I´m saving you time for crafting, it will cost 2 times it´s selling price at blacksmith shop. Or items purchasable with real money but 3 times it´s selling value, for those who can´t afford it ( liek me!
) Some floors may contain chests, so it´s important to check. But never stay in the same floor for more of 5 minutes. Monsters from higher floors will start spawning and the only way out in most of the times is death. So hurry up not spending time farming
. Also, the floors 9, 19, 29, 39, 49, 59, 69, 79, 89 and 99 will have a portal outside the dungeon to the floor 0, which contains a fast travel to every of the floors mentioned right now, to ease the going. I only worked on 20 floors, but without enemies, because I need to work on stats and new monsters designs, soooooo
. After this intro, I hope it catched your attention. After all, I´m just another player of another MMO in the world.
The Necromancer
Stats:
Lv: 1200
STR: 4000
ARM: 350
DEX: 450
HP: 10 freaking millions
EXP: 150 FREAKING MILLIONS
Walking Speed: 7
Attacking Speed: 6
Special attacks:
Summon: summons 4 skeletons ( lv: 600 STR: 5000 ARM: 375 DEX: 300 HP: 100000 Attacking Speed: 8 Walking Speed: 10 EXP: 1000000 ) to aid him every 3 minutes after the first spawn.
Freeze: Performs a freeze-arrow kind of skill every 20% loss of total HP that lasts for 30 seconds unless you have master unfreeze potion ( in-depth guide through the dungeon below )
Blow-up: Destroys the walls of the boss room, showing up the void ( or simply the dark background ) and soawns 6 boss dragons all around the boss room. It happens when the boss reaches less than 40% xp. The music of it could look like this:
Dungeon in-depth
Lv required: 100 ( for the floors 1-20 )
Lv required: 125 ( for the floors 21-40 )
Lv required: 150 ( for the floors 41-60 )
Lv required: 175 ( for the floors 61-80 )
Lv required: 200 ( for the floors 81-90 )
Lv required: 250 ( for the floors 91-99 )
Lv required: 0 ( for the floor 100 )
Bassically every 10 dungeons there is a mini boss and a boss every 20. Floors 19, 39, 59, 79 and 99 have a shop. Gradually increases the quality of the items sold in it, FOR SURE. Items are, for example, crafting items, but as I´m saving you time for crafting, it will cost 2 times it´s selling price at blacksmith shop. Or items purchasable with real money but 3 times it´s selling value, for those who can´t afford it ( liek me!


