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Character transfer at map border/edge #important

Posted: Wed Sep 09, 2015 9:14 pm
by Shamoth
I have been testing FT on many devices and have discovered that some of them have problem with character transfer, when joystick is disabled, at map border/edge. Mostly its caused by tough construction and finger cant reach edge of display or digitizer is not covering full display so there is no input at edge of display.
I have been thinking about solutions like adding option of turning joystick on/off in game without logging off but best/simplest would be to expand detection area of map border where character is transferred to next map or add transfer button that would appear when character reaches border of map so character transfer wouldn't be automatic, eventually add option to force transfer by attack button when character is near map border.
I know that pro players uses joystick but I prefer to point where my character should go without stopping on rocks and trees...
This situation can potentially scare off "clients" that don't like, like me, playing with joystick and might cause them to think its bugged or that map is very small and restricted only to wolfs, spiders and dungeon with skeletons :mrgreen:

Re: Character transfer at map border/edge #important

Posted: Wed Sep 09, 2015 11:15 pm
by Gandalf
thank you, this is a nice input :)

Re: Character transfer at map border/edge #important

Posted: Thu Sep 10, 2015 11:08 am
by Joe
Good idea. I have problem when player is on egde of map i can't mark them and atack.

Re: Character transfer at map border/edge #important

Posted: Mon Sep 14, 2015 8:03 am
by rearrow
I hate joystick butoften have trouble exiting maps without it.
Especially ifu got adverts , then umight getanadvert instead of exiting.
I suggested a /joystick command a long time ago so u can quickly switch

Re: Character transfer at map border/edge #important

Posted: Wed Sep 16, 2015 10:46 am
by dinoponte2
I love use joystick easir for pvp target many other things

Only think should be made is double click target, for stop use borders has a escape for pvp