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FT NEEDS BETTER FARMS?

Posted: Sat Sep 26, 2015 7:12 pm
by DOOMSDAY
THIS COULD BE USEFULL.

Re: FT NEEDS BETTER FARMS?

Posted: Sun Sep 27, 2015 7:14 am
by Moonraker
Farms are useless is what He is saying.. now that there are storage size restrictions in buildings.... farms should increase gold production based on its level......otherwise they are really useless.

Re: FT NEEDS BETTER FARMS?

Posted: Thu Oct 01, 2015 4:26 pm
by LordSeth
I agree and they are a defenceless structure like the wall so the hp needs to be equivalent to walls and the attack range needs to be changed to 1 so the only way you can kill a farm is by standing right next to it.

Re: FT NEEDS BETTER FARMS?

Posted: Thu Oct 01, 2015 8:49 pm
by DOOMSDAY
COULD IMPLEMENT "HAUNTED" FARMS.
COST: DOUBLE OF NORMAL FARMS.
IF ATTACKED, THE ATTACKER INSTANTLY GETS TELEPORTED TO EDGE OF CLAN MAP.
IT WOULD BASICALLY MAKE IT MORE DIFICULT TO BE REACHED AGAIN BECAUSE THE DEFENSES IN OTHER BUILDS WOULD STRIKE ATTACKER BEFORE REACHED AGAIN UNLESS,OF COURSE, THE FARM WAS IN THE OPEN WITHOUT BUILD GROUPING AROUND IT.

Re: FT NEEDS BETTER FARMS?

Posted: Thu Oct 01, 2015 11:14 pm
by Leone
Or perhaps buy pets as you can at the moment? The difference is they are guard dogs/bats/dragons/whatever that have to stay within a certain radius of the building they are guarding.

Re: FT NEEDS BETTER FARMS?

Posted: Sat Oct 10, 2015 3:23 am
by DOOMSDAY
THIS IS WHAT A "FARM" SHOULD BE IN THE BEGINNING. BUILD UP NOT AROUND.