Search found 262 matches
- Wed Oct 15, 2014 6:34 pm
- Forum: Offline Game
- Topic: Another Mage mana bug
- Replies: 19
- Views: 8973
Re: Another Mage mana bug
Lol, I'm with you man! But there is a difference: I've spent tons of coins playing arcades like Street Fighter because it was funny, challenging but also possible to beat. Then there were some very old games that were simply impossible to beat unles your name was DATA from Star Trek, with over-human...
- Wed Oct 15, 2014 2:39 pm
- Forum: Offline Game
- Topic: Some suggestions for the RPG game
- Replies: 11
- Views: 7688
Re: Some suggestions for the RPG game
Hi! thanks a lot for taking seriously my suggestions: hope that even the things that can't be done may still be of inspiration for compromises or further productions. About the backpack matter, it can be easily fixed by adding arrows to slide among different "windows" of the same backpack,...
- Wed Oct 15, 2014 11:28 am
- Forum: Offline Game
- Topic: Some suggestions for the RPG game
- Replies: 11
- Views: 7688
Re: Some suggestions for the RPG game
Your problem! Should I guess that you just don't care about the development of this game?magic guy wrote:That is a lot of words didn't even finish
- Wed Oct 15, 2014 10:31 am
- Forum: Offline Game
- Topic: Another Mage mana bug
- Replies: 19
- Views: 8973
Re: Another Mage mana bug
No... it would make it like an old-school game from the 80s. :D[/quote] If you mean the extremely repetitive and difficult ones where you had to kill tons of monsters to level up, yes. And this would NOT be funny at all. Recently, I have tried to play some old game for Commodore 64 like green beret ...
- Tue Oct 14, 2014 11:45 pm
- Forum: Offline Game
- Topic: Another Mage mana bug
- Replies: 19
- Views: 8973
Re: Another Mage mana bug
Me neither! As told, the RPG game is already very difficult and nearly impossible. Underpowering the mage would mean to give the final blow to the game and make it unplayable
- Tue Oct 14, 2014 10:32 pm
- Forum: Offline Game
- Topic: Another Mage mana bug
- Replies: 19
- Views: 8973
Re: Another Mage mana bug
Please do, but only if it means to make life easier for players! The RPG version is already extremely difficult.
- Tue Oct 14, 2014 10:15 am
- Forum: Offline Game
- Topic: Some suggestions for the RPG game
- Replies: 11
- Views: 7688
Re: Some suggestions for the RPG game
It is not only a matter of pure damage, but also game variety! Doing the same things compulsively is not funny.Insiders/Inferno! wrote:Suggestions nice,but:
I told you about spells.More mana=more powerful spells!
- Tue Oct 14, 2014 9:59 am
- Forum: Offline Game
- Topic: Locked doors? (spoilers)
- Replies: 5
- Views: 5223
Re: Locked doors? (spoilers)
Are you sure? So far I have a generic metal "key" and what appears a rusty "dungeon key". Anyway, it was a shame for the slow spell, since I'm reconsidering it now, even if I'm getting my backpack filled with several items that I don't want to drop but I can't drop in any safe pl...
- Mon Oct 13, 2014 9:40 pm
- Forum: Offline Game
- Topic: Some suggestions for the RPG game
- Replies: 11
- Views: 7688
Some suggestions for the RPG game
Dear Mateusz, Reiner and Adam, first of all compliments for the nice old-fashion and compelling game. Since it is a constant work-in-progress, let me give you some practical suggestion that hopefully may be implemented with the current core engine. 1 - dumb team: I'm having terrible time moving my t...
- Mon Oct 13, 2014 9:38 pm
- Forum: Offline Game
- Topic: Locked doors? (spoilers)
- Replies: 5
- Views: 5223
Locked doors? (spoilers)
Hi all, right now I have found a couple of keys just by killing monsters, especially the mushrooms with red hat. I have used one in the very first bandit tower, where the chest contained the Slow spell (one the most useless ones in the game), then I have found that the mummy in the pyramid in the no...