Search found 919 matches

by DwarfTank
Sun Sep 01, 2019 4:57 pm
Forum: New versions, changes & announcements
Topic: New Formula For Players Over Level 3377
Replies: 202
Views: 122307

Re: New Formula For Players Over Level 3377

I'm BAAAAAAAAAAAAAACK!!!

et omnes adolebitque
by DwarfTank
Sun Sep 01, 2019 4:51 pm
Forum: Suggestions and new ideas
Topic: Exp gains and loses
Replies: 58
Views: 19311

Re: Exp gains and loses

madmaniacal1 wrote: Sun Sep 01, 2019 4:24 pm
Lestat wrote: Sun Sep 01, 2019 4:18 pm Time moves on. Change is the only constant. Roll with it, or stop and be left behind.

Or continue with the changes, still get left behind, and watch it fall apart
Could be. See my signature. Either way, stick around, bc it ain't over yet...
+1
by DwarfTank
Sat Jun 15, 2019 2:10 am
Forum: Bugs
Topic: Rule with spam buildings not correct.
Replies: 43
Views: 17244

Re: Rule with spam buildings not correct.

:lol: :lol: Poor Mak is caught up in his lies again :lol: :lol: , best way to keep this from happening is to stop lying.
by DwarfTank
Sat Jun 01, 2019 4:26 pm
Forum: New versions, changes & announcements
Topic: BRAND NEW PREMIUM SKINS
Replies: 69
Views: 44180

Re: BRAND NEW PREMIUM SKINS

The mushymen are sharp dressers with their complementary or contrasting hats and shoes! :lol: Dragons available and dino is a nice addition and a worm in a variety of colors to match anyone's temperment. :D Thanks, "Superior Mushyman" was one of my original skin designs awhile back when m...
by DwarfTank
Thu May 23, 2019 8:50 pm
Forum: Suggestions and new ideas
Topic: solving 1 problem for clan maps.
Replies: 9
Views: 3999

Re: solving 1 problem for clan maps.

I feel sorry for all who invest years building clans just to loose them because of spam walls. Blocking doors is not a strategy. I have plenty more to say but let's keep this friendly and about how we can change this for the better. I agree with you 100%, players spamming walls in an enemy base to ...
by DwarfTank
Thu May 23, 2019 8:44 pm
Forum: Suggestions and new ideas
Topic: solving 1 problem for clan maps.
Replies: 9
Views: 3999

Re: solving 1 problem for clan maps.

Mr_Maks wrote: Thu May 23, 2019 1:09 pm If spam with unfinished buildings near its base is allowed, I see no reason to limit the construction of new clans to block enemy.The more so that they build their buildings and not just make spam what can never be forbidden...
You should really study the rules.
by DwarfTank
Thu May 23, 2019 8:42 pm
Forum: Suggestions and new ideas
Topic: solving 1 problem for clan maps.
Replies: 9
Views: 3999

Re: solving 1 problem for clan maps.

What you are talking about is the old way buildings were built in game, it was changed, and is better now in my opinion than it was before. This graphic in your screenshot is showing that a clan building is in progress. i mean that i want stop low players who trying to block buildings. they making ...
by DwarfTank
Thu May 23, 2019 8:27 am
Forum: Suggestions and new ideas
Topic: solving 1 problem for clan maps.
Replies: 9
Views: 3999

Re: solving 1 problem for clan maps.

What you are talking about is the old way buildings were built in game, it was changed, and is better now in my opinion than it was before. This graphic in your screenshot is showing that a clan building is in progress.
by DwarfTank
Mon May 20, 2019 11:08 pm
Forum: Off-topic
Topic: Claw Spam
Replies: 29
Views: 10223

Re: Claw Spam

LostKnight wrote: Mon May 20, 2019 9:43 pm witch's post and DwarfTank's post say it all.

Let's put this one to bed and "lock it down".

There is no favouritism, there is no cheating.

Let's clip that bud before it festers and bursts!

agreed
by DwarfTank
Mon May 20, 2019 9:26 pm
Forum: Off-topic
Topic: Claw Spam
Replies: 29
Views: 10223

Re: Claw Spam

replacing previously built walls (is not) and will never be considered spam, walls placed in the effort to secure a clan by the members of that clan shall not be and is not nor will it ever be spam building. END OF STORY, CASE CLOSED, GOOD DAY!!! :lol: :lol: :lol: :roll: