I'm BAAAAAAAAAAAAAACK!!!
et omnes adolebitque
Search found 919 matches
- Sun Sep 01, 2019 4:57 pm
- Forum: New versions, changes & announcements
- Topic: New Formula For Players Over Level 3377
- Replies: 202
- Views: 122307
- Sun Sep 01, 2019 4:51 pm
- Forum: Suggestions and new ideas
- Topic: Exp gains and loses
- Replies: 58
- Views: 19311
Re: Exp gains and loses
+1madmaniacal1 wrote: ↑Sun Sep 01, 2019 4:24 pmCould be. See my signature. Either way, stick around, bc it ain't over yet...
- Sat Jun 15, 2019 2:10 am
- Forum: Bugs
- Topic: Rule with spam buildings not correct.
- Replies: 43
- Views: 17244
Re: Rule with spam buildings not correct.
Poor Mak is caught up in his lies again , best way to keep this from happening is to stop lying.
- Sat Jun 01, 2019 4:26 pm
- Forum: New versions, changes & announcements
- Topic: BRAND NEW PREMIUM SKINS
- Replies: 69
- Views: 44180
Re: BRAND NEW PREMIUM SKINS
The mushymen are sharp dressers with their complementary or contrasting hats and shoes! :lol: Dragons available and dino is a nice addition and a worm in a variety of colors to match anyone's temperment. :D Thanks, "Superior Mushyman" was one of my original skin designs awhile back when m...
- Thu May 23, 2019 8:50 pm
- Forum: Suggestions and new ideas
- Topic: solving 1 problem for clan maps.
- Replies: 9
- Views: 3999
Re: solving 1 problem for clan maps.
I feel sorry for all who invest years building clans just to loose them because of spam walls. Blocking doors is not a strategy. I have plenty more to say but let's keep this friendly and about how we can change this for the better. I agree with you 100%, players spamming walls in an enemy base to ...
- Thu May 23, 2019 8:44 pm
- Forum: Suggestions and new ideas
- Topic: solving 1 problem for clan maps.
- Replies: 9
- Views: 3999
Re: solving 1 problem for clan maps.
You should really study the rules.
- Thu May 23, 2019 8:42 pm
- Forum: Suggestions and new ideas
- Topic: solving 1 problem for clan maps.
- Replies: 9
- Views: 3999
Re: solving 1 problem for clan maps.
What you are talking about is the old way buildings were built in game, it was changed, and is better now in my opinion than it was before. This graphic in your screenshot is showing that a clan building is in progress. i mean that i want stop low players who trying to block buildings. they making ...
- Thu May 23, 2019 8:27 am
- Forum: Suggestions and new ideas
- Topic: solving 1 problem for clan maps.
- Replies: 9
- Views: 3999
Re: solving 1 problem for clan maps.
What you are talking about is the old way buildings were built in game, it was changed, and is better now in my opinion than it was before. This graphic in your screenshot is showing that a clan building is in progress.
Re: Claw Spam
LostKnight wrote: ↑Mon May 20, 2019 9:43 pm witch's post and DwarfTank's post say it all.
Let's put this one to bed and "lock it down".
There is no favouritism, there is no cheating.
Let's clip that bud before it festers and bursts!
agreed
Re: Claw Spam
replacing previously built walls (is not) and will never be considered spam, walls placed in the effort to secure a clan by the members of that clan shall not be and is not nor will it ever be spam building. END OF STORY, CASE CLOSED, GOOD DAY!!!