problems with maximum clan building number!

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Gandalf
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problems with maximum clan building number!

Post by Gandalf » Sat Jun 13, 2015 3:17 pm

there was a bug in the code since a few days. with this, clans could build more than the allowed number of buildings.

to all dukes: please sell buildings down to regular numbers and tell me via PM. we will move the lost building levels to buildings of your choice instead.
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dinoponte2
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Re: problems with maximum clan building number!

Post by dinoponte2 » Sat Jun 13, 2015 8:10 pm

I think farsm shouldnt count has building ,
Maybe should be
8towers/castle
5 farms
40walls
Dinoponte1000 lvl1027 mage(BK)
Dinoponte100 lvl114 mage(BK)
Kheiron lvl379 archer(BK)
Dinoman lvl102 dwarf(BK)
Yeti lvl130 ogre(BK)

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blitzcraig
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Re: problems with maximum clan building number!

Post by blitzcraig » Sat Jun 13, 2015 8:54 pm

I'm actually hoping we go to a max # per clan, not per map... but for now we need to get everybody within the limit ;)
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dinoponte2
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Re: problems with maximum clan building number!

Post by dinoponte2 » Sat Jun 13, 2015 9:57 pm

Blitz go get check at BK city to see if theres under the limit
Dinoponte1000 lvl1027 mage(BK)
Dinoponte100 lvl114 mage(BK)
Kheiron lvl379 archer(BK)
Dinoman lvl102 dwarf(BK)
Yeti lvl130 ogre(BK)

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Arachnia
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Re: problems with maximum clan building number!

Post by Arachnia » Sat Jun 13, 2015 11:23 pm

Seems BK has 12 buildings on map 3.-3
This is above the limit.
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blitzcraig
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Re: problems with maximum clan building number!

Post by blitzcraig » Sat Jun 13, 2015 11:25 pm

when the bug was fixed, the following clans had at least 1 building over the limit:

BK (solved by blitz)
GRIM - (solved by blitz)
TRIO (solved)
rash (solved by Gandalf)
raw (solved by blitz)
DR (solved)
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Jive
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Re: problems with maximum clan building number!

Post by Jive » Sun Jun 14, 2015 5:25 am

explain 1 thing... insiders been mob mod since rash had 1 build... hes been there everyday... how does he not notice there 7.. yes 7 builds over limit... DR is 1 and didnt notice... how cant transfering 7x500 lvls be more than anything but a reward?... for something they knew they abused... plus recent multi clan wall abuse... its not right anyway u look at it... DR built max land with 8 builds 40 wall plan... they clearly abused going over by 7?????... lets b honest here u know its pure abuse... and shouldnt b rewarded with 3500 lvls transfered
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Re: problems with maximum clan building number!

Post by blitzcraig » Sun Jun 14, 2015 5:38 am

you sent this same wisdom to me via PM.. I believe it's resolved for now... if you feel our final response (when it comes) is unfair, please contact me that way again. and yes, we are taking this into account, thank you ;)
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Gandalf
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Re: problems with maximum clan building number!

Post by Gandalf » Sun Jun 14, 2015 11:27 am

hi! clan rash is fixed. here is the list:

1. we removed 2 towers with level sum like 600. with factor 120/200 these are around +300 levels in castle level price. so, the 411 castle got upgraded to 711 (and a bit moved, too).

2. we removed 2 towers, level sum around 800 and build a castle level 420.

3. we removed 3 towers, level sum around 800 and build a level 429 castle.

4. we removed 2 more towers and put these levels on a level 500 tower, what made it close to 1500 levels.

if something is wrong with calculation or position, simply report here.
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rearrow
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Re: problems with maximum clan building number!

Post by rearrow » Sun Jun 14, 2015 11:37 am

unacceptable

a lv 300+ square tower has been replaced with a lv70+ big castle.

this castle now covers our square tower and we cannot use it. if we approach our own tower auto fire kills us. agreement was to add lvls to existing structures. not to replace them with ithers with longer range.

we would never have allowed a large castle to be started that close to our tower. we and many other clans would have done anything to prevent that.

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