I would like to re-suggest my hunt idea, in "Hunt quest idea" under suggestions...
I might be editing this post further. This is a work in progress that I see taking place across the entirety of the game.
I propose the first part be at the start map, something to get new players started in the game. An npc would need to be placed, and some "trophy" items may need to be added, all worthless with 0 stats, like the wolfs fang. Also, quest rewards might need to be changed, as I am just guessing at their proposed values.
Potential item rewards: after completing quests, the herbalist npc can also give you samples of the medicines he creates. If ever there is an anti-poison potion, an adrenaline potion (posted idea), etc.
Upon completion, he should refer you to the next step in the hunt quests. At this point I am thinking the next npc be a "bounty hunter" of sorts, as many of the next monsters are human in form. And finally he is followed by a "hunter" npc for killing monsters.
NPC: "Greetings traveller, I am working on making medicines to help the sick. But I am having difficulty in this task. "
YOU: "Anything I can do to help?"
NPC: "I am not a warrior, I am an herbalist. I can get herbs, but I need samples of monster poisons for some cures. If you could get these for me, you would save lives. I do not have much, but I will reward you as I am able."
YOU: "What do you need me to do?"
NPC: "Several people have gotten rabies from animal bites. If you could collect 10 wolf fangs, I could make a cure. You can find them around the woods in this area."
YOU:"I will get them for you. Be back soon."
Quest log: "Deliver 10 wolf fangs to the herbalist"
Rewards: 50exp 100gold
NPC: "Thank you traveller. I could not have faced those beasts myself."
YOU: "My pleasure to help. What else can I help you with?"
NPC: "I am working on an elixir for acute allergies. For this, I will need samples of wasp venom."
YOU: "Where can I find these wasps?"
NPC: "Follow the road south and west. The wasps are near the road. Be careful, they are faster and more dangerous than wolves."
Quest log: "Bring 10 wasp stings to the herbalist."
Rewards: 50 exp, 100 gold
NPC: "Again I thank you, traveller. Those wasps give me a great fright."
YOU: "Not a problem. What's next?"
NPC: "I need to make an anti-venom, to cure poisons. To do this, I need samples of poison. In the northern part of this map are red spiders. They can be deadly, and sometimes travel in groups. Be careful."
Quest log: "Collect 10 samples of red spider poison and bring them to the herbalist"
New Item: red spider poison (I think a variation of the existing spider poison)
Quest rewards: 75 exp, 150 gold
NPC: "Those spiders would have eaten me alive! I can't thank you enough, traveller. This will save many lives."
YOU: "I am glad to help. Do you need anything else?"
NPC: "I am inventing a new elixir that increases vigor in warriors, and can help the old with arthritis as well."
YOU: "That sounds great. What do you need?"
NPC: "I need to study the effects of time on a warrior's bones. I don't want to cut open live warriors, so they will have to be dead already."
YOU:"You want me to kill people? I thought you were a healer!"
NPC:"No, of course not.. There are enough undead warriors walking around, you do not need to kill anyone thats living. Follow the road south and east, there you will find many skeletons. Bring me their skulls."
Quest log: "Bring 10 skeleton warrior skulls to the herbalist"
New Item: Warrior Skull (a variation of the zombie skull) dropped by skeletons, sword or archer
Quest Rewards: 100 exp, 250 gold