Post
by Nita45 » Fri Jun 21, 2019 2:10 am
I agree 110% yes mage win 1vs1, but who will attack mage in 1vs1 people always gang up on mages and mages becomes helpless in self defense (the only weapon) too. What's the point of mage being superior at this point.? And every body know if u put ur hands on fire it gets burn, so why will someone put their hands on fire while they know it gets burn.? So it's the same why will people do 1vs 1 know that mage always win. Obviously people will have heal blockers and gang up on mage and mage 100% death. So any advantage of being superior here.? Ok if mage heal block cant be remove then I suggest that= in pvp mages abilities always get reduce to -50% it's good I agree with it. so it can be solved by this idea too,
1ST IDEA= if mage during pvp -50% heal is reduce than when there is
When 1 blocker = 55% heal
when 2 blockers= 60% heal
when 3 blockers= 65% heal
When 4 blockers= 70% heal
When 5 blockers= 75% heal
When 6 blockers= 80% heal
When 7 blockers= 85% heal
When 8 blockers= 90% heal
When 9 blockers= 95% heal
When 10 blockers=100% heal
and after that no more heal increases even if there is more blockers, if mage is made in this way people will be satisfied too, and mage somehow will able to fight in crowds, let damage and arm spell abilities remain -50% reduce in all cases no matter. But at least only that heal ability.
2ND IDEA =just only the heal ability let it remain as 100% heal in both pvp and pvm, no 50% reduce in all cases.
3RD IDEA = remove the heal block system permanently.
4RD IDEA= keep the heal block system but, add new spell for self heal only.
I don't know if u all like it or not but my suggestion in this idea will make it fair for mages. Now if some one comment me and say mage always win 1vs1, in both cases mages will always win 1vs1, with the Idea that I suggested mage will win 1vs 1, and also without the idea that I suggested mage will win 1vs1 as well. So wining pvp for mages in both cases is same. so even if the idea I suggested is applied it will make no difference for mage instead people will be satisfied and stop complaining about mages. So if the idea I suggested is applied it will remain same as before just slightly mage 5% little more powerful and mage will able to come forward in pvp, And I can see people use mages as a tools to drop gears and make money helpless mages cant do anything as people always team up and kill mages, as mages can't run or use speed pots as they r like 99 years oldman. So mage always victim, ok mage can use pant at 2k for speed, but what if melee use 2k pant and pots it's the same thing. Its have no difference in it, that what I want to tell about mage heal system too, it wont make much difference for mages in pvp as nobody will attack mage in 1vs1, so why not add this features. I had been 2 years I never saw mages getting 1vs1 always 2vs1 3vs1, sometimes even 2 attacker+3 noob blockers vs mage, i believe everybody knows it. Including people who are reading my comment and play as melee classes, ask them they will say they always gang up, so I don't say this is balance for mage as this is one of the most disadvantage for mage, just mage have healing that's why too much disadvantage added to mage class. It's like 1 soldier is equip 1 mg42 machine gun and 1000 terrorist is equip with Lee Enfield rifle. Can 1 soldier fight 1000 terrorist even if he have machine gun? Now way so is the same thing for mages too.
Heal spell = mg42
Terrorist = heal blockers,
I am sorry if I annoyed someone but seeing weakness of mage and complaint about mages just thought and idea to make it better and remain balanced. I am sorry if i say anything bad in my comment plz forgive me. And thank you u all for giving me this opportunity to share my idea with u all. I have English problems so my words might not satisfied u all sorry for that.