Another day, another mining session (reached lv4 in crafting

), reached lv108, a tiny bit shy of 109. I was browsing a forum a lot today, found out that the auction house is a highly wanted thing in the game. There are complete concepts too (excluding textures)! As i was grinding today i realised again that i dont really use pets even as storage (except for mining) as grey trolls are...well, weak (hope spiders are better). My thoughts didnt go askew today (some slight problems in rl wich occupied my mind), but still thought my previous ideas a bit further through, like the board thingy (or market/auction house), gold shop pets after lv360, clan thingys. I wont say anymore about the 1st as it is discussed in many topics already (still a much needed feature though), pets should be added between lv40 and lv125 (at least one at around 80-90). As for the clan thingys; left mine a phew days prior (some say join a neutral clan, but a new clan isnt that?), original leader left, half of lords left, marshalls got kicked (alongside my friends), and of those who stayed only me and a lord could speak english (next day saw that lord without clan, he finally went up in lvl after a phew days), rest portuguese. "We" didnt have any building (basically the only advantage of clans in my opinion; maybe friends eventually as you mingle with clan mates), only had the forced pvp. Im not saying it should be removed (quite the opposite, as clans clearly gives great advantages, eich is apparent from lv100), but some slight adjustment due to increased lvl differences between old and new players should still be made (no, im not complaining. Complaining is when you go all around and cry to everyone about something. What i do now is telling my opinions, while providing facts that makes it worthwhile to consider it, just like previously). These adjustments wont have too much of an impact on old players, while helping newer ones grow even when they are in a new clan. I would limit the attacking range to 1equipent tier (counted in weapons) untill lv750, then 2tier till lv2000, while no limit upwards above that (still 2tier "downwards" (wich would mean a lv749 clanned player can be attacked by those who uses up to lv750 weapons (so this needs some improvements), while lv750 players can be attacked by those using up to lv1500 weapons. The weapon itself isnt the deciding factor, it just shows the next "tier's" minimum lvl). The idea isnt perfect (close to next tiers), but with some slight adjustments it would be presentable. As for why i came up with it; like i said previously, the game is growing up alongside with its players. Why scare away potential new players with old mechanics?
The next is clan quests. I cant show exact numbers as im not familiar with the speed of higher mining and felling lvls, but the items needed for quests can be like this: trunks, magic trunks, stones, iron ores, carbon ores, (maybe gold ore for clan treasury quests), mithril ores, (platinum ores for higher difficulty), meteor stones, soul stones and gems (ruby? and emerald?); these are the items required by gathering quests.
Crafting quests are divided to 2mayor part: material crafting (like planks, ingots) and equipment crafting (again, different lvl items for different difficultys).
Fighting is again divided to 2mayor parts (one of wich is divided further): pve and pvp. Pve is just plain grinding (higher difficulty asks for items only obtained from specific monsters). As for pvp. It is divided into "warfare" and "head hunter" quests. Warfare is either sieging or defending (with a subquest:gather missiles!), choosable at the start of each quest (should be weekly or monthly, so can be choosen weekly/monthly). Head hunter is killing a specified amount of specific lvl enemy (new option, opposite of allies). Rewards are: exp, gold (personal gold and treasury gold, neither too much, but still worth to do it), free building lvl (the rewarded item, wich is used for building lvl can be sold/traded, providing another way for allies to help each other, though free building lvls shouldnt be too high, not sure about the numbers, would like to hear some opinions). The free building lvl would be the reward for the monthly quest, exp for daily and gold for weekly (still some exp on all quest, but lower amount as at other quests exp is a side reward)
Sometimes time flies like a lead-winged concrete owl.
I didnt see the forest because of a tree.