Hellwave

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Ryaca
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Hellwave

Post by Ryaca » Sun Feb 11, 2018 6:35 pm

Hellwave attacks using seiges

Whenever i attack him he moves so that i automatically attack his seiges

This gives him a very unfair advantage in pvp

He can repeatedly fire me while i have a very difficult time hitting him at all

I believe this is a bug abuse as seiges were not intended to be used in this way

Seiges have a million health points

During pvp players should only attack their intended target unless they specifically switch targets using the sword icon

compbatant PLEASE CHANGE THIS

This has been an issue for a very long time

Seiges should not make me target them during pvp
BOO!:ghost:
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Mr_Maks
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Re: Hellwave

Post by Mr_Maks » Sun Feb 11, 2018 9:43 pm

+1

This also makes the game intolerable for a mage when the opponent is almost invulnerable due to his siege.

Ideally, you need to make the right choice when aiming the target so that during the attack the player could choose whether he will attack only the enemy character or attack him along with his siege.
On my side experience
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Ryaca
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Re: Hellwave

Post by Ryaca » Sun Feb 11, 2018 9:47 pm

Mr_Maks wrote:
Sun Feb 11, 2018 9:43 pm
+1

This also makes the game intolerable for a mage when the opponent is almost invulnerable due to his siege.

Ideally, you need to make the right choice when aiming the target so that during the attack the player could choose whether he will attack only the enemy character or attack him along with his siege.
Huge +1
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Ryaca
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Re: Hellwave

Post by Ryaca » Mon Feb 12, 2018 8:08 pm

Perhaps if this doesn't get fixed then maybe all pets should be made targetable during pvp

Should be one way for ALL pets
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Leone
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Re: Hellwave

Post by Leone » Mon Feb 12, 2018 9:49 pm

For obvious reasons, sieges should be particularly vulnerable against fire attacks
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Ryaca
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Re: Hellwave

Post by Ryaca » Mon Feb 12, 2018 10:05 pm

Agreed

It gives a player two shields that have 1 million hp

Smh
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Zepper93
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Re: Hellwave

Post by Zepper93 » Mon Feb 12, 2018 10:27 pm

Well I'd agree with u ry accept mages at high lvls are alot better then high lvl swords bows and ECT. And also u hurt the person atm wen u use greenflow on a siege still. Iv used the sides in this way. Yes it's frustrating but it's also frustrating that a mage can heal them selves toooo much to where I have to be double or triple there lvl
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Leone
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Re: Hellwave

Post by Leone » Mon Feb 12, 2018 11:01 pm

I think, as has already been mentioned, that sieges should have the same status as other pets. Either that or they become VERY vulnerable to player attacks.
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Ryaca
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Re: Hellwave

Post by Ryaca » Mon Feb 12, 2018 11:36 pm

Yes but zep i have a level 2500+ sword that walks around with two 1 mil hp super shields and can barely do any damage to him because when he maneuvers around my archer automatically targets his seiges

This is not right why should i automatically target his seiges

I have to manually click on his avatar to attack him why am i even attacking his seiges

When i pvp a player with pets i don't automatically attack their pets

Makes absolutely no sense to me

Why should one of the biggest griefers in FT get away with this

Besides we all know that hellwave abuses the bag bug to get the same amount of pack space as if he had pets

Lets not give him any more ammo
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Corrupter
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Re: Hellwave

Post by Corrupter » Tue Feb 13, 2018 1:00 am

Awesome idea! It is good to be able to target them, but one should also be able to decide when NOT to target them.
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