a non clan attack

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blitzcraig
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Re: a non clan attack

Post by blitzcraig » Sun Aug 24, 2014 3:33 am

Yeah, that would be bad, but IMO that's one of the dangers of joining a clan (and you would need trust)

I like the needed in-game time for outlaw, the only thing I'd worry about is encouraging being afk, which is generally not the goal... maybe another option?
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Ryaca
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Re: a non clan attack

Post by Ryaca » Tue Jan 17, 2017 2:22 pm

blitzcraig wrote:I still say that it'd be better if you could not attack a clan building unless you were in a clan (they would still attack you though of course) AND when you leave clan, you are automatically outlaw (would solve a few abuse issues and it makes sense anyway)
This is a great idea. I support this.
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MadMikael
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Re: a non clan attack

Post by MadMikael » Tue Jan 17, 2017 2:26 pm

Ryaca wrote:
blitzcraig wrote:I still say that it'd be better if you could not attack a clan building unless you were in a clan (they would still attack you though of course) AND when you leave clan, you are automatically outlaw (would solve a few abuse issues and it makes sense anyway)
This is a great idea. I support this.
I admire that you're digging through old posts, and reading up on some of the history of the game....
But, wasn't this issue fixed last year? I never really got into clans (wasn't allowed to as a GM), but I think I recall reading about this somewhere...
But yes, the becoming outlaw thing when you leave a clan would be a good feature I think.
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Ryaca
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Re: a non clan attack

Post by Ryaca » Tue Jan 17, 2017 2:29 pm

Thanks. The other issue was fixed I think. I just really liked the outlaw idea for those that abuse declanning. I believe that non clan players should not be able to participate in clan wars.
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madmaniacal1
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Re: a non clan attack

Post by madmaniacal1 » Tue Jan 17, 2017 11:52 pm

The only reason the high lvls unclan during wars is the colosseum mechanic built into clan maps, e.g. you can attack anyone, regardless of level or clan membership, without even having to worry about outlaw count. Unfortunately, the only weapon against such up to now, and only recently exploited, was purchasing PvP-protection on the recently unclanned hi lvl, removing their ability to enter clan maps. Sad, that one dirty tactic is the only defense against another. I'm not sure how this tactic stands in regards to the rules, however. The FT GM team will have to weigh in on THAT detail.
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ardesia
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Re: a non clan attack

Post by ardesia » Wed Jan 18, 2017 12:17 am

Unclanning resultin in outlaw status seems a bit too drastical to me, due to the fact that a player might have many legal and good reasons to leave a clan, not only the ones madmaniacal was fittingly describing.

How could it be possible to have the game check each unclanning case to be an abuse or not?

Do you know if the topic in this thread has been originally treated before the introduction of the 48 hours gap between leave-a-clan/join-a-clan, or after it?
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Ryaca
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Re: a non clan attack

Post by Ryaca » Wed Jan 18, 2017 12:31 am

I'm actually talking about players that unclan off clan maps to cause others to go outlaw if they help their clanmates. And for players that participate in clan wars off clan maps so they don't have to face retribution from other clan members.
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madmaniacal1
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Re: a non clan attack

Post by madmaniacal1 » Wed Jan 18, 2017 12:36 am

Yes, I see what you mean. I've even heard of players dropping clan mid-combat, resulting in their opponent receiving an increase in outlaw count. A 5 minute outlaw after dropping clan would eliminate that abuse of game mechanics.
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Ryaca
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Re: a non clan attack

Post by Ryaca » Wed Jan 18, 2017 12:52 am

Good idea mad.
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Ryaca
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Re: a non clan attack

Post by Ryaca » Wed Jan 18, 2017 12:56 am

ardesia wrote:Do you know if the topic in this thread has been originally treated before the introduction of the 48 hours gap between leave-a-clan/join-a-clan, or after it?
I believe that this topic was before that happened vasinta.
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