Day & night, lights

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Cid1962
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Re: Day & night, lights

Post by Cid1962 » Wed Dec 18, 2019 1:36 am

This day night cycle is giving me migraines this is one way to make people quit playing
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LostKnight
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Re: Day & night, lights

Post by LostKnight » Wed Dec 18, 2019 1:54 am

I sent a PM with a list :D

Complete with /pos map numbers, including the "Map" the /pos map is on:

131.131 => Under the Library, 3.2
132.132 => The Library, 3.2
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LostKnight
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Re: Day & night, lights

Post by LostKnight » Wed Dec 18, 2019 2:21 am

Cid1962 wrote:
Wed Dec 18, 2019 1:36 am
This day night cycle is giving me migraines this is one way to make people quit playing
I wonder how it would affect people with photosensitive epilepsy (PSE)?
The sun will never set if you keep walking towards it. - my son
↑ Being positive doesn't understand physics. ↑
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Blackbetty
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Re: Day & night, lights

Post by Blackbetty » Thu Dec 19, 2019 3:24 am

SellSword wrote:
Tue Dec 17, 2019 3:06 pm
Barkley wrote:
Tue Dec 17, 2019 2:56 pm
this should not be dark...
comp has asked that we send him location info via PM.
Nothing should be dark it just doesn't make any sense .
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Maddy_31
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Re: Day & night, lights

Post by Maddy_31 » Thu Dec 19, 2019 3:38 am

I also don't like this day/night. I also don't like how players are all ready abusing crafting these campfires and just spamming them everywhere.

I can understand if it would benefit the game, this new change, but it doesn't. All this does is hinder those who are trying to play the game and level and do their quests.

-1 to this new idea.
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Syor
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Re: Day & night, lights

Post by Syor » Thu Dec 19, 2019 8:28 am

I'll tell you my experience.

The graphics are exceptional. Gorgeous. Under silverwood it seems to me "the movie avatar"

But I have to say the dark underground is really too difficult.
Now I'm walking underground that I already know, but what will happen when I enter new undergrounds to explore ???
I will never and never solve a maze ... it will become impossible !! Not to mention the monsters that I really don't see coming

It takes a little light, something that makes you see equally as it was day.

Ok to create a little at night, but so we wander blindly and it's not nice.
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Re: Day & night, lights

Post by WARBRINGER » Thu Dec 19, 2019 10:41 am

Syor wrote:
Thu Dec 19, 2019 8:28 am
I'll tell you my experience.

The graphics are exceptional. Gorgeous. Under silverwood it seems to me "the movie avatar"

But I have to say the dark underground is really too difficult.
Now I'm walking underground that I already know, but what will happen when I enter new undergrounds to explore ???
I will never and never solve a maze ... it will become impossible !! Not to mention the monsters that I really don't see coming

It takes a little light, something that makes you see equally as it was day.

Ok to create a little at night, but so we wander blindly and it's not nice.
Completely agree, as well as that it makes it impossible to see any mobs with long ranges, such as Pink Wizards! :roll:
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Syor
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Re: Day & night, lights

Post by Syor » Thu Dec 19, 2019 11:12 am

Azz really!!!
Take slaps from archers and you don't even know where they come from ..... LOL
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Ryzwind
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Re: Day & night, lights

Post by Ryzwind » Thu Dec 19, 2019 2:25 pm

Can we add an option to disable day/night and revert it to how it was? It hurts my eyes and gives me a headache. Really can't continue to play and i'd like to.
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LostKnight
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Re: Day & night, lights

Post by LostKnight » Thu Dec 19, 2019 2:48 pm

I'm beginning to agree with people here.

Not being able to see enemies because they are long range fighters. Huntresses on the tavern map for low level players where people run to the "corral" to use the portal and heal leaving a mob behind to attack unsuspecting people coming to the tavern comes to mind.

Going underground at Kings Garden and the ranged mobs are in the dark.

Under Kings Garden - cannot see who is attacking:
LK_2019-12-19_092249.jpg
LK_2019-12-19_092249.jpg (27.04 KiB) Viewed 3944 times
LK_2019-12-19_092322.jpg
LK_2019-12-19_092322.jpg (24.21 KiB) Viewed 3944 times
Not so bad for me but what about someone that is just starting quests down there.

If MY pets are MY responsibility, let me see who is attacking them.

If dropping "night mode" is not an option at least do it as "clear night with starlight and a full moon" type dark where you can see . . . but not this total blackout.

As indicated by some: causing headaches or in Cid1962's case migraines » Good reason to ditch Night Mode or at least change the level of darkness for a while to see if things improve for them.
The sun will never set if you keep walking towards it. - my son
↑ Being positive doesn't understand physics. ↑
It's nice to be nice - L3on3
How to Submit a Report to the GM Inbox
Pet Killing and Spawn Abuse | Rules Forum & Game
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