King's Garden Quests

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TangledSwerve
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Re: King's Garden Quests

Post by TangledSwerve » Fri Oct 11, 2019 3:26 pm

The shield isn't attained from mobs, it's an attained quest reward. One of the pitfalls of a serially arranged questline is that if you try to skip parts of it, by buying the required item, etc, it won't work.

It's a confusing mechanic that in previous games that I've coded for, that needed fixing (Or clarifying within quest info) because to all intents and purposes it makes the quest(s) seem broken.

Just a disclaimer, btw. I do not code or provide any content for FT. Just have knowledge of certain mechanics where quest coding/writing is involved. This appears to be similar, in a fashion.
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madmaniacal1
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Re: King's Garden Quests

Post by madmaniacal1 » Sat Oct 12, 2019 12:30 am

TangledSwerve wrote:
Fri Oct 11, 2019 3:26 pm
The shield isn't attained from mobs, it's an attained quest reward. One of the pitfalls of a serially arranged questline is that if you try to skip parts of it, by buying the required item, etc, it won't work.

It's a confusing mechanic that in previous games that I've coded for, that needed fixing (Or clarifying within quest info) because to all intents and purposes it makes the quest(s) seem broken.

Just a disclaimer, btw. I do not code or provide any content for FT. Just have knowledge of certain mechanics where quest coding/writing is involved. This appears to be similar, in a fashion.
TangledSwerve is correct. All quests have quest prerequisites in order to proceed/complete, even if the only prerequisite is having talked with the NPC before. Lol. Finishing the part that gives you the 350 shield is required to complete the next step, regardless of whether you are delivering the same 350 shield or not.
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Leone
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Re: King's Garden Quests

Post by Leone » Sat Oct 12, 2019 2:10 am

So the quest dialogue should say "that's the correct level shield, but I want x shield from x' or something similar.
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madmaniacal1
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Re: King's Garden Quests

Post by madmaniacal1 » Sat Oct 12, 2019 2:19 am

Leone wrote:
Sat Oct 12, 2019 2:10 am
So the quest dialogue should say "that's the correct level shield, but I want x shield from x' or something similar.
In most cases, talking to the NPC is either impossible (without completion requirements), or gives the same message as if you didn't have the item at all.

As for your method, it COULD be done, and rather easily (excepting the need to type it up for all quests...), by adding an additional quest dialogue that triggers by having the item, but not the quest.
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Syor
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Re: King's Garden Quests

Post by Syor » Sat Oct 12, 2019 6:05 am

Leone wrote:
Fri Oct 11, 2019 9:33 am
The bandits are the enemies under Kings Garden.

What exactly does the quest log say?
This is quest.

Under garden there are Stan, mage and axe.
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SellSword
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Re: King's Garden Quests

Post by SellSword » Sat Oct 12, 2019 6:09 am

You don't have to defeat anyone. If you keep going with quests you will place bets with an npc and eventually win back the shield. Then you can it back to the knight.
Warriors are not the ones who always win, but the ones that always fight.
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Syor
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Re: King's Garden Quests

Post by Syor » Sat Oct 12, 2019 6:42 am

Ok.
Tnks for answer.

Bye bye bro
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