Nota bene: I dont know what design could be best for it.
Archer skill tree:
lvl 30: *active* double arrow (your attack speed is increased ×2 faster)
lvl 60: *active* freeze arrow (you can freeze your opponent)
lvl 100: *active* fire arrow (you can make your opponent lose 30% of its current hp)
lvl 140: *passive* stun arrow (at PvP, you have 5% chance to stun your opponent, and 2.5% to deflect a throwing axe/ knife/ fish)
lvl 200: *active* slow arrow (you can slow your opponent attack speed ÷2)
lvl 250: *passive* poison arrow (you have 4% chance to affect your opponent by a poisonous arrow that makes it lose 2% of max hp for 5 seconds)
lvl 500: *active* double damage (your STR is doubled)
lvl 750: *active* critical power (your critical chance is raised to 35%)
lvl 1000: *passive* bleed arrow (you have 1% chance to make your opponent bleed 10% of his max hp)
lvl 1500: *active* range power (you get +3 range while your STR and DEX are decreased 25%)
lvl 2000: *passive* lifesteal master (you have 2% chance to steal 5% current hp of your opponent)
lvl 3000: *active* regen master (you will regen 1% max hp)
in cases, there should be some animations and new icons.
For it, I am not that good. It will be compbatant's great work

well for now its my opinion for the archer skill tree cause I am an archer... I hope you guys archers help in your opinions for this archer skill tree, to make it balanced if unbalanced.
Thanks in advance,
I hope to see someone that will do a balanced skill tree for swordsman, ogre, dwarf, and mage.
Best regards.