command of.monsters

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-JORDAN-
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Joined: Wed Dec 05, 2018 8:27 pm

command of.monsters

Post by -JORDAN- »

Hi all this idea that I am going to raise is to help people who want to know the status of monsters so as not to go to places without knowing the information necessary to level up. Also if knowing our pets are able to kill monsters for example: - if you have enough dex, if you have enough xp among other information. This would be so with the command " /M + Name Monster" for example /M Red Monster. So the command will give me the necessary information. Thank you very much for your attention.
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Leone
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Re: command of.monsters

Post by Leone »

I like this.

I'm not at all sure about the coding and in your example then presumably you'd have to type Red Monster not red monster.

But nevertheless, it's an interesting idea.
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LostKnight
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Re: command of.monsters

Post by LostKnight »

Make it case insensitive but FULL Name required.

Code: Select all

/m red Monster
to find

Code: Select all

ID: 78 Name: Red Monster / Red Cyclop (lvl 100)
DMG: 800 ARM: 150 DEX: 70
SPD: 7 RNG: 1 FREC: 1000
HP: 30000 XP: 400000 XP/HP: 13,33
Drop: 0,1% Odin’s Helm (237) Quest drop: ---
Weapon: CLUB    Location: 143
Reason for full name:
For example: Red C*
Red Spider - miss
Red Pirate - miss
Red Zombie - miss
Red Dragon - miss
Red Monster - miss
Red Cyclop - HIT
Red Crocy - HIT

Which do you show? Red Cyclop OR Red Crocy

Coding will probably be a killer!
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I am LK, A Friendly Knight.
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madmaniacal1
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Re: command of.monsters

Post by madmaniacal1 »

The issue with this is that the server references monsters by ID number. To get the stats for Red Monster, for example, this command would have to be used "/m 78". That would pull up the same info file as if you had clicked the info button on the monster itself.
The issue with that is that if you can easily get a reference to the monster ID, you probably already have access to the stats without needing a new command. Kind of a catch-22...
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LostKnight
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Re: command of.monsters

Post by LostKnight »

madmaniacal1 wrote: Sat Oct 26, 2019 7:06 am The issue with this is that the server references monsters by ID number. To get the stats for Red Monster, for example, this command would have to be used "/m 78". That would pull up the same info file as if you had clicked the info button on the monster itself.
The issue with that is that if you can easily get a reference to the monster ID, you probably already have access to the stats without needing a new command. Kind of a catch-22...
Agreed, I grabbed the info from the .pdf file ... sadly outdated

But it is all there in the "Map Editor" under "Edit ENEMY_UNIT"
LK_2019-10-26_111940.jpg
But not everyone would have that information on their phone/tablet while out and about.
AND they would need an up to date list of the monsters by ID number.

-JORDEN-'s idea is to get the info without having to go to the place with the monsters to help determine things like:
  • will my pets survive
  • will I survive
  • resetting stats with the Wizard of Oz at map 0.0
Excellent idea ... wonder if it is feasible from a programming point of view.
Doable I'm sure, but · · ·
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I am LK, A Friendly Knight.
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