command of.monsters
Moderator: Game Administrators
command of.monsters
Hi all this idea that I am going to raise is to help people who want to know the status of monsters so as not to go to places without knowing the information necessary to level up. Also if knowing our pets are able to kill monsters for example: - if you have enough dex, if you have enough xp among other information. This would be so with the command " /M + Name Monster" for example /M Red Monster. So the command will give me the necessary information. Thank you very much for your attention.
Re: command of.monsters
I like this.
I'm not at all sure about the coding and in your example then presumably you'd have to type Red Monster not red monster.
But nevertheless, it's an interesting idea.
I'm not at all sure about the coding and in your example then presumably you'd have to type Red Monster not red monster.
But nevertheless, it's an interesting idea.
- LostKnight
- Posts: 6403
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: command of.monsters
Make it case insensitive but FULL Name required.
to find
Reason for full name:
For example: Red C*
Red Spider - miss
Red Pirate - miss
Red Zombie - miss
Red Dragon - miss
Red Monster - miss
Red Cyclop - HIT
Red Crocy - HIT
Which do you show? Red Cyclop OR Red Crocy
Coding will probably be a killer!
Code: Select all
/m red Monster
Code: Select all
ID: 78 Name: Red Monster / Red Cyclop (lvl 100)
DMG: 800 ARM: 150 DEX: 70
SPD: 7 RNG: 1 FREC: 1000
HP: 30000 XP: 400000 XP/HP: 13,33
Drop: 0,1% Odin’s Helm (237) Quest drop: ---
Weapon: CLUB Location: 143
For example: Red C*
Red Spider - miss
Red Pirate - miss
Red Zombie - miss
Red Dragon - miss
Red Monster - miss
Red Cyclop - HIT
Red Crocy - HIT
Which do you show? Red Cyclop OR Red Crocy
Coding will probably be a killer!
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
- madmaniacal1
- Posts: 1656
- Joined: Mon May 23, 2016 12:29 am
Re: command of.monsters
The issue with this is that the server references monsters by ID number. To get the stats for Red Monster, for example, this command would have to be used "/m 78". That would pull up the same info file as if you had clicked the info button on the monster itself.
The issue with that is that if you can easily get a reference to the monster ID, you probably already have access to the stats without needing a new command. Kind of a catch-22...
The issue with that is that if you can easily get a reference to the monster ID, you probably already have access to the stats without needing a new command. Kind of a catch-22...
Omnes Autem Uri
- LostKnight
- Posts: 6403
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: command of.monsters
Agreed, I grabbed the info from the .pdf file ... sadly outdatedmadmaniacal1 wrote: ↑Sat Oct 26, 2019 7:06 am The issue with this is that the server references monsters by ID number. To get the stats for Red Monster, for example, this command would have to be used "/m 78". That would pull up the same info file as if you had clicked the info button on the monster itself.
The issue with that is that if you can easily get a reference to the monster ID, you probably already have access to the stats without needing a new command. Kind of a catch-22...
But it is all there in the "Map Editor" under "Edit ENEMY_UNIT" But not everyone would have that information on their phone/tablet while out and about.
AND they would need an up to date list of the monsters by ID number.
-JORDEN-'s idea is to get the info without having to go to the place with the monsters to help determine things like:
- will my pets survive
- will I survive
- resetting stats with the Wizard of Oz at map 0.0
Doable I'm sure, but · · ·
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.