Craft adjustment to account for item level

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Gullander
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Re: Craft adjustment to account for item level

Post by Gullander » Sat Jul 25, 2020 6:29 pm

Sorry I forget how to make a link to the post.

It was under thread "About craft exp" the post by kromelg on July 18,2019.
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SellSword
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Re: Craft adjustment to account for item level

Post by SellSword » Sat Jul 25, 2020 8:15 pm

viewtopic.php?f=4&t=16932&start=10#p114778

I believe that is the one you are referring to.
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justj99
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Re: Craft adjustment to account for item level

Post by justj99 » Sat Jul 25, 2020 9:54 pm

Thank you both for your response. Much like the post I was looking for a nee versions type of announcement. So, the current crafting situation is much more bleak than I thought then...

If item chance = base chance + (3 * affinity * level)

XP was listed as 1000 - (10 x item chance). As I got better at crafting, I needed more xp and got less per attempt. Based on my chance to craft. But in actuality, 10 times the increase from skill level is subtracted again?

Seems the calculation from that post and what we're doing is the same as:
1000 - (10 x item base chance) - (10 x skill increase) - (10 x skill increase)

So xp from fails is reduced twice by the increase from my skill. Oof. Thanks guys for all the explanations and help.
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Re: Craft adjustment to account for item level

Post by justj99 » Sat Jul 25, 2020 10:27 pm

Wait... IF what I posted is correct, then when an archer is level 9, he will receive 0 xp for a fail to craft an Astral Robe...

Base chance is 19.5%. Increase from skill = 3 x 1.5 x 9 = 40.5
Chance of success = 60% (19.5% + 40.5%)

XP = 1000 - (10 x 60) - increase from skill (10 x 40.5)
= 1000 - 600 - 405
= -5 XP?!

Negative xp for failing a 60% robe? (Ok, or 0 if I'm not being dramatic...)

Someone please clarify or tell me I'm wrong though!
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Leone
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Re: Craft adjustment to account for item level

Post by Leone » Sat Jul 25, 2020 10:49 pm

Blitz or termy will confirm numbers:)
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Gullander
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Re: Craft adjustment to account for item level

Post by Gullander » Sun Jul 26, 2020 12:44 am

If I follow the revised formula and what example you give

1000-(19.5*10)-(30*9*1.5)
1000-195-405=400xp per fail

I dont think increase from skill is added into chance of success, it is subtracted only as the base chance is used only.
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justj99
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Re: Craft adjustment to account for item level

Post by justj99 » Sun Jul 26, 2020 1:34 am

Posted same thing twice. Sorry.
Last edited by justj99 on Sun Jul 26, 2020 1:37 am, edited 1 time in total.
justj99
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Re: Craft adjustment to account for item level

Post by justj99 » Sun Jul 26, 2020 1:35 am

justj99 wrote:
Sun Jul 26, 2020 1:34 am
Maybe I didn't explain well. I'll go back to your original example:
Now it is for 1000 mage ring. 1000-(31*10)-(30*7*1)= xp per fail
1000-310-210=480 xp per fail
31% was your actual item chance. You get that from
craft increase (3 x 1 x level 7) = 21 + item base %
In this case item base % must be 10 since 31 -21 = 10.

So, for my example, the actual item % is 19.5% + 40.5% = 60%.
Giving me:
1000 - (60% x 10) - (30 x 9 x 1.5) = 1000 - 600 - 405

If not, then I should be getting more xp than I am currently. My actual rate is 51%. I'll wait and see if the others mentioned in the post above can confirm the numbers as suggested.
B3lf
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Re: Craft adjustment to account for item level

Post by B3lf » Wed Sep 02, 2020 11:54 am

now that 30robea were moved from a shop item to being a drop this is a much needed "fix"
love the idea :D
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Nyaon
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Re: Craft adjustment to account for item level

Post by Nyaon » Wed Sep 02, 2020 12:28 pm

justj99 wrote:
Sat Jul 25, 2020 10:27 pm
Wait... IF what I posted is correct, then when an archer is level 9, he will receive 0 xp for a fail to craft an Astral Robe...

Base chance is 19.5%. Increase from skill = 3 x 1.5 x 9 = 40.5
Chance of success = 60% (19.5% + 40.5%)

XP = 1000 - (10 x 60) - increase from skill (10 x 40.5)
= 1000 - 600 - 405
= -5 XP?!

Negative xp for failing a 60% robe? (Ok, or 0 if I'm not being dramatic...)

Someone please clarify or tell me I'm wrong though!
Craft level 9 archers will only gain experience for items with a base success rate of 10% or less.

I think Gullander's suggestion is very good.
I made 7 100boots from 70 needles before this,
I made 7 500boots using 7 Minotaur Hides.
And with the addition of 35 more Minotaur Hides, only one 750boots!
And it disappeared with Worm Skin, Devil’s Hoof...
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