Mixed items
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- naomi
- Posts: 663
- Joined: Wed Mar 26, 2014 2:48 am
- Location: Philippines
Mixed items
i wonder if it is possible in-game if we can mixed an item in blacksmith..for example you can mix crystal bow + 10 iron ingot = crystal bow+1 (increase of 10damage in regular crystal bow)
for weapon...
20% probability of success in +1 mixed item(increase of 10damage)
10% probability of success in +2 mixed item(increase of 20damage)
5% probability of success in +3 mixed item(increase of 30damage)
weapon + materials = mixed item
armor + materials = mixed item
helm + materials = mixed item
shield + materials = mixed item
for weapon...
20% probability of success in +1 mixed item(increase of 10damage)
10% probability of success in +2 mixed item(increase of 20damage)
5% probability of success in +3 mixed item(increase of 30damage)
weapon + materials = mixed item
armor + materials = mixed item
helm + materials = mixed item
shield + materials = mixed item
username:naomi lvl.1,631 archer (ADIK-Marshal)
username:naomii lvl.72 archer (ADIK-Duke)
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username:naomii lvl.72 archer (ADIK-Duke)
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Re: Mixed items
umm ill saport this idea slightly 

- naomi
- Posts: 663
- Joined: Wed Mar 26, 2014 2:48 am
- Location: Philippines
Re: Mixed items
sample mixture...sorry for bad editing 
succesful mixture will add +5 to str +10arm and +2dex...

succesful mixture will add +5 to str +10arm and +2dex...
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username:naomi lvl.1,631 archer (ADIK-Marshal)
username:naomii lvl.72 archer (ADIK-Duke)
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- PiVoRuS
- Posts: 120
- Joined: Sun May 25, 2014 8:37 am
- Location: Malang city, East Java, Indonesia
Re: Mixed items
+100!
My account:
{PiVoRuZ} ----> lvl 240+ [Archer]
{D-day_} -----> lvl 145+ [Dwarf]
{PiVoRuZ} ----> lvl 240+ [Archer]
{D-day_} -----> lvl 145+ [Dwarf]
- Insider
- Posts: 2426
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- Location: Saint-Petersburg, Russian Federation
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- toad
- Posts: 655
- Joined: Sat Mar 01, 2014 1:28 pm
- Location: Saint-Estève,France
Re: Mixed items
banned permanently in forum. available in FB, in lot social network and maybe, in game
- kollex
- Posts: 579
- Joined: Tue Nov 11, 2014 11:02 am
- Location: Kyiv, Ukraine
Re: Mixed items
If this is intended to be unlimited, it's an exploit.
If it's limited, it is basically new items. Those we all want, but I think creator knows that for a looooooong time now
If it's limited, it is basically new items. Those we all want, but I think creator knows that for a looooooong time now

- naomi
- Posts: 663
- Joined: Wed Mar 26, 2014 2:48 am
- Location: Philippines
Re: Mixed items
should be done once... 

username:naomi lvl.1,631 archer (ADIK-Marshal)
username:naomii lvl.72 archer (ADIK-Duke)
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username:naomii lvl.72 archer (ADIK-Duke)
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-
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- Joined: Tue Mar 11, 2014 4:12 am
Re: Mixed items
+1
I play a game that has a server "mod" where u pay at a guy for item enhancing. Depending on the rarity of the item (seperated by different colors names) you can get minor improvements to the weapon. On one of my weapons (I'm not very high leveled on it) its base damage is something like 39-45 and when enhancing I got improvements like, 0.8% more xp, 0.7% more spell damage, and other enhancements. So maybe something like that could be added
IDEA
Different tiers of items idea (rarity)
Lvls 0-30 are common items (normal color name) 1 enhancement
31-60 are uncommon items (purple name) 2 enhancements
61-100 are rare items (red name) 3 enhancements
100-150 are special items (green name) 4 enhancements
151-200 are ultimate items (yellow name) 5 enhancements
200+ (for now) are god items (cyan name) 6 enhancments
You go to the blacksmith and on the last page you can enhance your item (s). The more enhancements you get on your items (all enhancements completely random no more than 5% on one enhancement) the more the item is worth so the more gold you have to pay to enhance the item. Enhancing is unlocked at lvl 10.
This all I got for right now, I got more ideas on this topic and can be added if needed
I play a game that has a server "mod" where u pay at a guy for item enhancing. Depending on the rarity of the item (seperated by different colors names) you can get minor improvements to the weapon. On one of my weapons (I'm not very high leveled on it) its base damage is something like 39-45 and when enhancing I got improvements like, 0.8% more xp, 0.7% more spell damage, and other enhancements. So maybe something like that could be added
IDEA
Different tiers of items idea (rarity)
Lvls 0-30 are common items (normal color name) 1 enhancement
31-60 are uncommon items (purple name) 2 enhancements
61-100 are rare items (red name) 3 enhancements
100-150 are special items (green name) 4 enhancements
151-200 are ultimate items (yellow name) 5 enhancements
200+ (for now) are god items (cyan name) 6 enhancments
You go to the blacksmith and on the last page you can enhance your item (s). The more enhancements you get on your items (all enhancements completely random no more than 5% on one enhancement) the more the item is worth so the more gold you have to pay to enhance the item. Enhancing is unlocked at lvl 10.
This all I got for right now, I got more ideas on this topic and can be added if needed
The OG Rasta
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
- naomi
- Posts: 663
- Joined: Wed Mar 26, 2014 2:48 am
- Location: Philippines
Re: Mixed items
UP FOR THIS ONE...I KNOW WE HAVE NOW INGAME THOSE ITEMS WITH +1,+2
WHY NOT BE AVAILABLE TO MIX/CRAFT THOSE REGULAR ONE TO HAVE +1,+2
^_^
WHY NOT BE AVAILABLE TO MIX/CRAFT THOSE REGULAR ONE TO HAVE +1,+2
^_^
username:naomi lvl.1,631 archer (ADIK-Marshal)
username:naomii lvl.72 archer (ADIK-Duke)
IS NOW ACTIVE...
username:naomii lvl.72 archer (ADIK-Duke)
IS NOW ACTIVE...