Concrete suggestions to balance classes etc.
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Re: Concrete suggestions to balance classes etc.
I will do mine idea to show us all it! Just need some time!
FOR POLAND!
FOR COIN SILVER!
THE ORDER WAS! SO SLASH ENEMY!
FOR COIN SILVER!
THE ORDER WAS! SO SLASH ENEMY!
Re: Concrete suggestions to balance classes etc.
HOW LOOK MINE IDEA:
GO DOWN
GO DOWN

Last edited by Sklep on Sat Jul 18, 2020 6:40 pm, edited 1 time in total.
FOR POLAND!
FOR COIN SILVER!
THE ORDER WAS! SO SLASH ENEMY!
FOR COIN SILVER!
THE ORDER WAS! SO SLASH ENEMY!
Re: Concrete suggestions to balance classes etc.
I think it is great to bring up ideas about a skill tree as (1) it may bring some nice changes to the game and (2) compbatant has mentioned he's interested in it. The more ideas the better.
However, outside links are not permitted so you should include that as an attachment to your post.
Warriors are not the ones who always win, but the ones that always fight.
Re: Concrete suggestions to balance classes etc.
File after compress is too big to load screenshot on forum, and yes more ideas for balance... it's just path let's build road!
FOR POLAND!
FOR COIN SILVER!
THE ORDER WAS! SO SLASH ENEMY!
FOR COIN SILVER!
THE ORDER WAS! SO SLASH ENEMY!
- LostKnight
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Re: Concrete suggestions to balance classes etc.
EDIT: Image by Sklep
Well, you could make it a little smaller. ... and trim the edges as outside links are not allowed.
Excellent idea though.
EDIT: Image by Sklep
Well, you could make it a little smaller. ... and trim the edges as outside links are not allowed.
Excellent idea though.
EDIT: Image by Sklep
Last edited by LostKnight on Sat Jul 18, 2020 7:56 pm, edited 1 time in total.
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Re: Concrete suggestions to balance classes etc.
Nice idea, and graphically exceptional. Even the eye wants its part.
Instead I created an .xls file with a tree diagram, where at each step you choose between 2 or 3. (I never finished it)
I like the idea of following your choices in the character information tab. I really like
Instead I created an .xls file with a tree diagram, where at each step you choose between 2 or 3. (I never finished it)
I like the idea of following your choices in the character information tab. I really like
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Sword Syorina
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Re: Concrete suggestions to balance classes etc.
I want to suggest a change to the first dwarf skill
Why not make resistance to physical damage from mobs and other players, for example 30-50%?
His first skill is only used in PVP against mages. When I read the abilities of the classes, I thought that I would use this skill (50% magic resistance) against mage mobs, but it does not work on them
Since then I have become uninterested in playing dwarves due to the first ability, which is useless (except for PVP against mages)
Therefore, I would like his skill to be done against physical damage (but I don't know by what percentage)
Why not make resistance to physical damage from mobs and other players, for example 30-50%?
His first skill is only used in PVP against mages. When I read the abilities of the classes, I thought that I would use this skill (50% magic resistance) against mage mobs, but it does not work on them
Since then I have become uninterested in playing dwarves due to the first ability, which is useless (except for PVP against mages)
Therefore, I would like his skill to be done against physical damage (but I don't know by what percentage)
Re: Concrete suggestions to balance classes etc.
Acho q seria legal também, colocar habilidades passivas para cada classe. Ex: sword (2% a 5% de sangramento ou vampirismo dependendo do lvl) ou ogre (2% a 5% de armadura aumentada a cada 100 lvls).
Além de habilidades passivas, acho q um rework em algumas habilidades tbm seria bem divertido, como exemplo a 1° habilidades do anão (além de 50% de defesa mágica seria interessante colocar um percentual para defesa física).
Outra coisa interessante seria a implementação de novos armamentos para determinados lvl, ter mais opções de armamentos para alguns lvl. Ex: (poder escolher entre uma clava ou martelo no lvl 1) para q isso funcionasse bem, poderiam colocar passivas nas armas.
E por fim a criação de uma nova classe, tenho ideias interessantes para uma nova classe... Ex: lanceiro, Berserk, ninja, pugilista, entre várias outras...
Gosto muito do jogo e acho que se quiserem podem fazer um dos melhores RPGs da história!!
Além de habilidades passivas, acho q um rework em algumas habilidades tbm seria bem divertido, como exemplo a 1° habilidades do anão (além de 50% de defesa mágica seria interessante colocar um percentual para defesa física).
Outra coisa interessante seria a implementação de novos armamentos para determinados lvl, ter mais opções de armamentos para alguns lvl. Ex: (poder escolher entre uma clava ou martelo no lvl 1) para q isso funcionasse bem, poderiam colocar passivas nas armas.
E por fim a criação de uma nova classe, tenho ideias interessantes para uma nova classe... Ex: lanceiro, Berserk, ninja, pugilista, entre várias outras...
Gosto muito do jogo e acho que se quiserem podem fazer um dos melhores RPGs da história!!