Completely agree on everything you have said here. As a 2k mage player. This seems very fair.rearrow wrote:I think it would be fair if mages still had the potential to do a little more dmg than others as similar levels.
this because the mage player needs tobash the button constantly and is extra influenced by lag if missing these buttons.
some ideas:
but to do this extra dmg should take skill. maybe having to so a certain combo.
and at high lvls, approx mean 700+ the dmg increaseshould decline rapidly. the higher the lvl the less extra dmg is added with each manna point.
or maybe a max on dmg based independent of lvl.
this max dmg could be wand dependent. the want would only be able to channel a certain max of energy.
high lvl equipment with specif magical protection could also help.
beaR in mind i dont play magesmuch so i can only talk from a 'victim' poibt of view.
Especially the magic protection on armour. it is a bit unfair that i can 5-6 hit a lvl 100 ( depending on class) but mages them selfs also should have same armour. But only on gear up to a certin lvl. Point.
This would help a lot of lowers lvls have a chance to bail out if on clan map and a lvl 2k walks up to attack.
To do this would be 2 ways ( number guessing)
1. Make it so Magic Protection Armour(MPA) does 50% less dam from a mages mana for the first 3-5 sec this giving the lower lvl a chance to escape
2. Make the "MPA" 30% protection from a mages mana. ( same as Dwarf skill)