Concrete suggestions to balance classes etc.

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

User avatar
aaarrr4
Posts: 61
Joined: Wed Jun 23, 2021 6:26 pm

Re: Concrete suggestions to balance classes etc.

Post by aaarrr4 »

I disagree because:
the game is divided into 5 classes, you can see that the mage and the warrior are one step further in pvp. other classes are balanced.
if you only strengthen the dwarf and the archer, you also need to strengthen the ogre, it will make all classes balanced
for example, a wind attack instead of 2% damage would have 3% damage
sedak
Posts: 101
Joined: Mon Apr 06, 2020 10:14 am
Location: Polska

Re: Concrete suggestions to balance classes etc.

Post by sedak »

Mage class should not have armor spell.
He have heal spell. Magic attack can be reduced only by mage opponent dex, little by eq, and dwarf, but mage have time to heal white dwarf using this spell. So basiclly mage can heal, increase arm while others classes have constant arm, dex and hp etc.
There are 20k heal pots, but they are expensive also mage can buy 200mana.
If usure im rigth, everone can easy test on test server pvp 1.5k mage vs 1.5k other class with differnt stats and ty to kill mage ;)
User avatar
Nelmi80
Posts: 43
Joined: Fri Jun 01, 2018 2:33 pm

Re: Concrete suggestions to balance classes etc.

Post by Nelmi80 »

sedak wrote: Tue Jan 25, 2022 4:18 pm Mage class should not have armor spell.
He have heal spell. Magic attack can be reduced only by mage opponent dex, little by eq, and dwarf, but mage have time to heal white dwarf using this spell. So basiclly mage can heal, increase arm while others classes have constant arm, dex and hp etc.
There are 20k heal pots, but they are expensive also mage can buy 200mana.
If usure im rigth, everone can easy test on test server pvp 1.5k mage vs 1.5k other class with differnt stats and ty to kill mage ;)
Then mages will come to fight, die in 5seconds and will come to fight again from start map :). I'd like to remind you that mage has low hp. Armor is necessary for it to play. in 1v1, All the classes stronger than each other and mage can beat others that doesn't mean armor is ruining balance. If mage doesn't have armor speel, Ogre will be able to kill all the classes in 1v1(same level) Then ogre will have to be nerfed? It countines till pvp fun is finishs in game...
User avatar
Ayoub
Posts: 192
Joined: Wed Jan 30, 2019 7:00 pm
Contact:

Re: Concrete suggestions to balance classes etc.

Post by Ayoub »

terminator wrote: Tue Dec 13, 2016 4:11 am Customization of Non-Mage skills



Have skills like spells, you can buy them at shop and they have a minimum level. For example, let's say the pet shop sells a lvl 25 swordsmen skill, once a swordsmen is atleast level 25 he can go and buy it then use it, and if he doesn't want it he can trash it. This will also allow for many more skills to be made instead of just 1,2,3 or 4. This could allow for many players to go non mage and balance out the classes because you can pick and choose which skills will work for you for that one task. Each skill will still take 1 space, so you can only have maximum of 6 skills/pots/knives. This way we can do more then just knives and freeze pots and help balance classes out.This allows players to custom make things they want, not have the game pre-do it for them, which is why I think this could be a big hit


Thoughts?
This was perfect idea from a player changed alot in this game. Ll be more fun in FT if they work on it .
#We're all in the same game, just different levels#
#Dealing with the same hell, just different devils#


#Calmness is the cradle of power#
Post Reply