ALL CURRENT IDEAS AND SUGGESTIONS!

If you have ideas to improve this great game, post them here!

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messi
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Joined: Sun Jun 05, 2016 9:52 pm

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by messi »

When making a new map, in future, maybe make no lvl restriction for pvp, like in the old good days, will bring some bullying back but fun too for ppl that like pvp, also no safe zones, with mobs too
messi
Posts: 95
Joined: Sun Jun 05, 2016 9:52 pm

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by messi »

AZ_YT wrote: Sun Oct 13, 2024 9:18 pm Ssuggest adding knight and archer icons to this menu. When you click on the troops, a window appears with a description of how much damage and so on

Also want to mention the idea that the barracks need to be improved to make the troops more dangerous.
Had the same idea, very good
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AZ_YT
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by AZ_YT »

I play on my phone. It would be great if there was a way to change the link inside the help button in the game menu. Or add a button inside the character menu :)

Every day I look at what is needed for quests or check some information that I keep in my head, which has been collected over several years.

What are the benefits of this? The player will be able to change the source himself. Make a link to the source of information but to his own. The manual does not have what I need in everyday play.

Probably the most important idea in this message :
Players will be pleased when the manual is updated with information! Or added. :D :D
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AZ_YT
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by AZ_YT »

I propose an idea. Make objects stack (for example, a stone)

Subjects:
Bread
Meat
Fried meat
And plasma things

There is a limit on these items. You can transfer 5 items at a time. Let's remove the limit :)
Aogon
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Joined: Sat Sep 24, 2022 11:22 pm

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by Aogon »

It's been suggested a few times. The change would be great :)
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AZ_YT
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by AZ_YT »

Please add price for wheat! Farmer can't sell for free :/
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ANTAG
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by ANTAG »

Hmm... Hello! I'm sharing one of the ideas from my map that I couldn't implement)

The player goes through the portal (looks around) and sees a large number of chests and one lever. He understands that everything is not so simple. The chests cannot be opened without using the lever. When the lever is switched, the portal changes color from light to dark, and the lever is locked. At this point a window opens with the inscription [the lever is locked, to unlock the exit, find the key] next.. the window closes, thus, it becomes impossible to leave the room - the hero understands that it was a trap. To unlock the lever you need to open ALL the chests and stay alive. The chests contain monsters, some are empty, and some contain useful items. Items and monsters are traps, regenerates randomly

(In chests you can collect ammunition for the next level, for example: if the player is level 1500+, then items for level 2000+.)

The last chest that opens will always contain the key to unlock the lever.

...
The player approaches the lever with the key and interacts with it, a window appears...
[The lever is unlocked...]

We use the lever again, the portal changes color from dark to light (all chests are open) now you can leave the room.

You can also find another quest item in the chests For another quest.
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Источник неприятностей.
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AZ_YT
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by AZ_YT »

ANTAG wrote: Thu Nov 07, 2024 9:09 am Hmm... Hello! I'm sharing one of the ideas from my map that I couldn't implement)

The player goes through the portal (looks around) and sees a large number of chests and one lever. He understands that everything is not so simple. The chests cannot be opened without using the lever. When the lever is switched, the portal changes color from light to dark, and the lever is locked. At this point a window opens with the inscription [the lever is locked, to unlock the exit, find the key] next.. the window closes, thus, it becomes impossible to leave the room - the hero understands that it was a trap. To unlock the lever you need to open ALL the chests and stay alive. The chests contain monsters, some are empty, and some contain useful items. Items and monsters are traps, regenerates randomly

(In chests you can collect ammunition for the next level, for example: if the player is level 1500+, then items for level 2000+.)

The last chest that opens will always contain the key to unlock the lever.

...
The player approaches the lever with the key and interacts with it, a window appears...
[The lever is unlocked...]

We use the lever again, the portal changes color from dark to light (all chests are open) now you can leave the room.

You can also find another quest item in the chests For another quest.

Interesting idea, I'm waiting for the implementation in the game :)
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AZ_YT
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by AZ_YT »

Perhaps this has been suggested before and there is an answer somewhere. Just in case, i write

Add scrolling to the chat. This will allow you to read a message that you did not have time to read.
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AZ_YT
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by AZ_YT »

Change the limit on purchasing items

It would be great if there was no purchase limit on consumables and what is not a consumable material reduce to 30
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