ALL CURRENT IDEAS AND SUGGESTIONS!
Moderator: Game Administrators
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
When making a new map, in future, maybe make no lvl restriction for pvp, like in the old good days, will bring some bullying back but fun too for ppl that like pvp, also no safe zones, with mobs too
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Had the same idea, very good
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
I play on my phone. It would be great if there was a way to change the link inside the help button in the game menu. Or add a button inside the character menu
Every day I look at what is needed for quests or check some information that I keep in my head, which has been collected over several years.
What are the benefits of this? The player will be able to change the source himself. Make a link to the source of information but to his own. The manual does not have what I need in everyday play.
Probably the most important idea in this message :
Players will be pleased when the manual is updated with information! Or added.
Every day I look at what is needed for quests or check some information that I keep in my head, which has been collected over several years.
What are the benefits of this? The player will be able to change the source himself. Make a link to the source of information but to his own. The manual does not have what I need in everyday play.
Probably the most important idea in this message :
Players will be pleased when the manual is updated with information! Or added.
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
I propose an idea. Make objects stack (for example, a stone)
Subjects:
Bread
Meat
Fried meat
And plasma things
There is a limit on these items. You can transfer 5 items at a time. Let's remove the limit
Subjects:
Bread
Meat
Fried meat
And plasma things
There is a limit on these items. You can transfer 5 items at a time. Let's remove the limit
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
It's been suggested a few times. The change would be great
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Please add price for wheat! Farmer can't sell for free :/
- Attachments
-
- Screenshot_2024-11-05-14-59-45-850_com.dmstudio.ftmmorpg.huawei.jpg (1.1 MiB) Viewed 698 times
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Hmm... Hello! I'm sharing one of the ideas from my map that I couldn't implement)
The player goes through the portal (looks around) and sees a large number of chests and one lever. He understands that everything is not so simple. The chests cannot be opened without using the lever. When the lever is switched, the portal changes color from light to dark, and the lever is locked. At this point a window opens with the inscription [the lever is locked, to unlock the exit, find the key] next.. the window closes, thus, it becomes impossible to leave the room - the hero understands that it was a trap. To unlock the lever you need to open ALL the chests and stay alive. The chests contain monsters, some are empty, and some contain useful items. Items and monsters are traps, regenerates randomly
(In chests you can collect ammunition for the next level, for example: if the player is level 1500+, then items for level 2000+.)
The last chest that opens will always contain the key to unlock the lever.
...
The player approaches the lever with the key and interacts with it, a window appears...
[The lever is unlocked...]
We use the lever again, the portal changes color from dark to light (all chests are open) now you can leave the room.
You can also find another quest item in the chests For another quest.
The player goes through the portal (looks around) and sees a large number of chests and one lever. He understands that everything is not so simple. The chests cannot be opened without using the lever. When the lever is switched, the portal changes color from light to dark, and the lever is locked. At this point a window opens with the inscription [the lever is locked, to unlock the exit, find the key] next.. the window closes, thus, it becomes impossible to leave the room - the hero understands that it was a trap. To unlock the lever you need to open ALL the chests and stay alive. The chests contain monsters, some are empty, and some contain useful items. Items and monsters are traps, regenerates randomly
(In chests you can collect ammunition for the next level, for example: if the player is level 1500+, then items for level 2000+.)
The last chest that opens will always contain the key to unlock the lever.
...
The player approaches the lever with the key and interacts with it, a window appears...
[The lever is unlocked...]
We use the lever again, the portal changes color from dark to light (all chests are open) now you can leave the room.
You can also find another quest item in the chests For another quest.
- Attachments
-
- Screenshot_2024-11-07-12-03-01-896_com.dmstudio.ftmmorpg.jpg (975.05 KiB) Viewed 658 times
-
- Screenshot_2023-03-20-23-30-59-654_com.dmstudio.ftmmorpg.jpg (1012.95 KiB) Viewed 658 times
Источник неприятностей.
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
ANTAG wrote: ↑Thu Nov 07, 2024 9:09 am Hmm... Hello! I'm sharing one of the ideas from my map that I couldn't implement)
The player goes through the portal (looks around) and sees a large number of chests and one lever. He understands that everything is not so simple. The chests cannot be opened without using the lever. When the lever is switched, the portal changes color from light to dark, and the lever is locked. At this point a window opens with the inscription [the lever is locked, to unlock the exit, find the key] next.. the window closes, thus, it becomes impossible to leave the room - the hero understands that it was a trap. To unlock the lever you need to open ALL the chests and stay alive. The chests contain monsters, some are empty, and some contain useful items. Items and monsters are traps, regenerates randomly
(In chests you can collect ammunition for the next level, for example: if the player is level 1500+, then items for level 2000+.)
The last chest that opens will always contain the key to unlock the lever.
...
The player approaches the lever with the key and interacts with it, a window appears...
[The lever is unlocked...]
We use the lever again, the portal changes color from dark to light (all chests are open) now you can leave the room.
You can also find another quest item in the chests For another quest.
Interesting idea, I'm waiting for the implementation in the game
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Perhaps this has been suggested before and there is an answer somewhere. Just in case, i write
Add scrolling to the chat. This will allow you to read a message that you did not have time to read.
Add scrolling to the chat. This will allow you to read a message that you did not have time to read.
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Change the limit on purchasing items
It would be great if there was no purchase limit on consumables and what is not a consumable material reduce to 30
It would be great if there was no purchase limit on consumables and what is not a consumable material reduce to 30